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Second Car Rig Update


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d1nzJB1.png

 

So... should I keep it or scrap it?

I model my rigs by building them in a flatworld first, then copying the model layer by layer into Modelbench, sort of like 3D printing.

The orange parts are movable. It's a bit different style compared with my first rig, since it has more curves.

CC Appreciated.

Edited by Zantrius
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11 minutes ago, Cubic Ralsei said:

what's this shader

Chocapic Shaders (I also use Kuda Shaders a lot)

1 minute ago, MineRig said:

look pretty good, can't wait to see it finished

 

 

also what car model is this ?

Thanks!

It's based loosely on the Audi TT. I say loosely because it would be difficult to replicate it while staying with my "style" and also because I probably wouldn't be able to replicate it well anyway.

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55 minutes ago, KrisFirebolt said:

Awesome, someone's making it in the game to import with Mcedit, right? Will it have side mirrors?

Haha unfortunately no MCEdit.

I build the model, then use in game command /clone to separate it into layers. Then I copy each layer pixel by pixel into an item sheet which I then use in Modelbench to rebuild the car layer by layer. It's tedious but reduces lag a lot. 

And yes it will have side mirrors!

 

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