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Hello!

I'm sorry to disturb. I've used M-I since three years, now, very sporadicaly. I had to stop recently since, with my old PC, it did'nt support all the terrains I wanted to use for a project I'm working on(~100 000 000 blocks of the oldie but goldie kingdom of Cipher, if youknow it..I wonder if what I do is even possible, considering I have a 2,60 GHz 64bit processor with 11,5 Go of RAM..?). Having a new one, I tried many times to make it works but the "Some shaders failed to compile" error box keeps happening.

However, I've updated DirectX with the 11.0 version(having a Windows 8.1), same for my graphic cards. So I've created and account here, hoping for help.

Here's the log:


16:16:31 version: 1.0.4 (official)
16:16:31 gm_version: 1.4.1542
16:16:31 build date: 19/11/2015 20:33:35
16:16:31 YYC: yes
16:16:31 LAA: no
16:16:31 OS: Windows_NT
16:16:31 USERDOMAIN: pc-sylvain
16:16:31 USERNAME: sylvain
16:16:31 USERPROFILE: C:\Users\sylvain
16:16:31 APPDATA: C:\Users\sylvain\AppData\Roaming
16:16:31 video_adapter_0_name: Intel(R) HD Graphics 4000
16:16:31 video_adapter_0_driver_version_high: 1572885
16:16:31 video_adapter_0_device_name: \\.\DISPLAY1
16:16:31 video_adapter_0_driver_version_low: 918674
16:16:31 os_version: 393218
16:16:31 os_is_network_connected: yes
16:16:31 os_get_language: fr
16:16:31 os_get_region: FR
16:16:31 working_directory: E:\dossiers personnels\Minecraft\Mine-imator\
16:16:31 file_directory: C:\Users\sylvain\AppData\Roaming\Mine_imator\
16:16:31 Old log found
16:16:31 DLL init
16:16:31 file.dll
16:16:31 gzunzip.dll
16:16:31 movie.dll
16:16:31 Movie init
16:16:31 window.dll
16:16:31 texture.dll
16:16:31 Texture init
16:16:33 exe_directory: E:\dossiers personnels\Minecraft\Mine-imator\
16:16:33 Trying to save files
16:16:33 surface_save OK
16:16:33 texture_create OK
16:16:34 file_delete_dll OK
16:16:34 Shader init
16:16:34 shaders_are_supported: yes
16:16:34 shader_high_ssao_blur compiled: no
16:16:34 Shader compilation failed

My graphic cards are an Intel(R) HD Graphics 4000 and a NVIDIA GeForce GT 740M.

Any idea on how I could make that work?

Truly yours,
Sylver

Edited by sylver
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for some reason i think something's wrong with that:

16:16:34 shader_high_ssao_blur compiled: no

im not sure why but i just keep thinking that this thing is wrong

 

anyway, maybe try to re-install it

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4 hours ago, Davi12345 said:

"16:16:31 OS: Windows_NT"

wait wat?

Same here, old chap. Let me google it..
(nah, useDuckDuckGo)
" Windows NT is a Microsoft Windows personal computer operating system designed for users and businesses needing advanced capability. NT's technology is the base for the Microsoft successor operating system, Windows 2000 "
..still dunno what does it mean, though.. ^^'

Edited by sylver
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Hey buddy, thaks for your help. Although..reinstall? Come on, it never even worked on my ol' computer, I had to take the portable version on a  1Go USB disk(say hello to memory crash) to make it work, and it...
...
..wait..
(does it)
And..IT WORKS?! Well, M-I's really like a box of chocolate, from time to time..thanks for the idea, and sorry I forgot that.
But..sadly, even with my new computer. I can't properly make it works. Even with the aliasing and the renders at the lowest, I can't manage to download more than a 6m cubes schematics from aworld save. I won't be making it works for what I wanted to do.. ><'
Sigh..I'll go for another animation software,t then. I heard that Blender has a new 2d-making function for animation. I'll think I'll try it, wanting to look after sprite animation.
However, I'll keep my account here. Feel like It'll will be used soon. The community has a new member, therefore! :3

Thanks again, Bronze, truly yours! ^^

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