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___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:

Data structure with index does not exist.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_render_world_sky (line 7)
called from - gml_Script_render_low (line 25)
called from - gml_Script_view_update_surface (line 27)
called from - gml_Script_view_update (line 9)
called from - gml_Script_view_draw (line 296)
called from - gml_Script_view_area_draw (line 9)
called from - gml_Script_panel_area_draw (line 51)
called from - gml_Script_window_draw (line 20)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

 

 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
11:39:32 mineimator_version: 1.2.2
11:39:32 gm_runtime: 2.1.5.246
11:39:32 YYC: yes
11:39:32 working_directory: D:\Users\litia\Mine-imator\
11:39:32 file_directory: C:\Users\litia\AppData\Roaming\Mine_imator\
11:39:32 OS: Windows
11:39:32 os_version: 655360
11:39:32 os_is_network_connected: yes
11:39:32 os_get_language: zh
11:39:32 os_get_region: CN
11:39:32 USERDOMAIN: DESKTOP-1H6N4BG
11:39:32 USERNAME: litia
11:39:32 USERPROFILE: C:\Users\litia
11:39:32 APPDATA: C:\Users\litia\AppData\Roaming
11:39:32 NUMBER_OF_PROCESSORS: 6
11:39:32 PROCESSOR_ARCHITECTURE: x86
11:39:32 PROCESSOR_IDENTFIER: 
11:39:32 PROCESSOR_LEVEL: 6
11:39:32 PROCESSOR_REVISION: 9e0a
11:39:32 video_adapter_subsysid: 921900970
11:39:32 udid: 90ec0910-42f9-4bd9-b7a7-d7e4c6cb680d
11:39:32 video_adapter_vendorid: 32902
11:39:32 video_d3d11_context: 0436B398
11:39:32 video_d3d11_device: 0436916C
11:39:32 video_adapter_deviceid: 16018
11:39:32 video_adapter_sharedsystemmemory: 4160684032
11:39:32 video_adapter_revision: 0
11:39:32 video_adapter_description: Intel(R) UHD Graphics 630
11:39:32 video_adapter_dedicatedsystemmemory: 0
11:39:32 video_adapter_dedicatedvideomemory: 134217728
11:39:32 External library init
11:39:32 External library: Data\file.dll
11:39:32 External library: Data\movie.dll
11:39:32 External library: movie init
11:39:32 External library: Data\window.dll
11:39:32 working_directory: D:\Users\litia\Mine-imator\
11:39:32 Trying to save files
11:39:32 surface_save OK
11:39:32 texture_create OK
11:39:32 file_delete_lib OK
11:39:32 Create vertex format
11:39:32 Shader init
11:39:32 shaders_are_supported: yes
11:39:32 shader_high_light_desaturate compiled: yes
11:39:32 shader_noise compiled: yes
11:39:32 shader_vignette compiled: yes
11:39:32 shader_color_correction compiled: yes
11:39:32 shader_blur compiled: yes
11:39:32 shader_add compiled: yes
11:39:32 shader_high_bloom_threshold compiled: yes
11:39:32 shader_color_glow compiled: yes
11:39:32 shader_high_ssao_depth_normal compiled: yes
11:39:32 shader_high_ssao_blur compiled: yes
11:39:32 shader_high_ssao compiled: yes
11:39:32 shader_high_light_sun compiled: yes
11:39:32 shader_high_light_spot compiled: yes
11:39:32 shader_high_light_point_shadowless compiled: yes
11:39:32 shader_high_light_point compiled: yes
11:39:32 shader_high_light_night compiled: yes
11:39:32 shader_high_light_apply compiled: yes
11:39:32 shader_high_fog_apply compiled: yes
11:39:32 shader_high_fog compiled: yes
11:39:32 shader_high_dof compiled: yes
11:39:32 shader_high_aa compiled: yes
11:39:32 shader_replace compiled: yes
11:39:32 shader_draw_texture compiled: yes
11:39:32 shader_depth_point compiled: yes
11:39:32 shader_depth compiled: yes
11:39:32 shader_color_fog_lights compiled: yes
11:39:32 shader_color_fog compiled: yes
11:39:32 shader_color_camera compiled: yes
11:39:32 shader_border compiled: yes
11:39:32 shader_blend compiled: yes
11:39:32 shader_alpha_test compiled: yes
11:39:32 shader_alpha_fix compiled: yes
11:39:32 Loading legacy file
11:39:32 Make transitions
11:39:32 Transitions OK
11:39:32 Loading language file: D:\Users\litia\Mine-imator\Data\Languages\english.milanguage
11:39:33 Windows startup
11:39:33 Render init
11:39:33 Loading Minecraft assets version: 1.13.1
11:39:33 Unzipping: D:\Users\litia\Mine-imator\Data\Minecraft\1.13.1.zip, C:\Users\litia\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\
11:39:37 3081 files were extracted
11:39:37 Model textures: load
11:39:37 Model textures: done
11:39:37 Block textures: load static
11:39:38 Block textures: load animated
11:39:38 Block textures, blocksize: 16
11:39:38 Block textures: static block surface
11:39:38 Block textures: static block preview
11:39:38 Block textures: animated block surfaces
11:39:38 Block textures: animated frames
11:39:38 Block textures: animated block preview
11:39:38 Block textures: find static block depths
11:39:38 Block textures: find animated block depths
11:39:38 Block textures: done
11:39:38 Item textures: load
11:39:38 Item textures: surface
11:39:38 Item textures: done
11:39:51 Saving block previews: D:\Users\litia\Mine-imator\Data\blockpreview.midata
11:39:51 Loaded assets successfully
11:39:52 Ground vbuffer init
11:39:52 Resetting project
11:39:52 Destroying instances
11:39:52 Project resetted
11:39:52 Show popup: startup
11:39:53 Using the latest assets
11:40:03 Creating project: D:\Users\litia\Mine-imator\Projects\BedWars
11:40:03 Resetting project
11:40:03 Destroying instances
11:40:03 Project resetted
11:40:03 Saving project: D:\Users\litia\Mine-imator\Projects\BedWars\BedWars.miproject
11:40:03 save_folder: D:\Users\litia\Mine-imator\Projects\BedWars
11:40:03 load_folder: D:\Users\litia\Mine-imator\Projects\BedWars
11:40:03 Project saved
11:40:03 Show alert: Project created!, Imported files will be copied into the project folder., -4
11:40:04 Saving settings: D:\Users\litia\Mine-imator\Data\settings.midata
11:40:07 execute: D:\Users\litia\Mine-imator\Data\import.exe, D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic, 1
11:40:21 Add resource: fromworld
11:40:21 filename: world.schematic
11:40:21 Action Load resource: action_bench_scenery, D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic
11:40:21 Saving settings: D:\Users\litia\Mine-imator\Data\settings.midata
11:40:21 Loading .schematic: D:\Users\litia\Mine-imator\Projects\BedWars\world.schematic
11:40:21 Size: { { 173,173,41 },  }
 

It says fatal code error

maybe u guys forgot some var or sth lol

btw this thing has a lot of glitches

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