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Hello i was using mineimator and was importing an object from my creative build world (just some background info the world was generated in 1.10)  and it crashed the error it gave me is pasted in the spoiler 

Spoiler


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_block_get_state_id_value (line 14)
called from - gml_Script_block_tile_entity_banner (line 31)
called from - gml_Script_res_load_scenery (line 321)
called from - gml_Script_popup_loading_draw (line 4)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 30)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

and ill paste the log in another spoiler

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:23:41 PM mineimator_version: 1.2.2
4:23:41 PM gm_runtime: 2.1.5.246
4:23:41 PM YYC: yes
4:23:41 PM working_directory: C:\Users\User\Desktop\Mine-imator 1.2.2\
4:23:41 PM file_directory: C:\Users\User\AppData\Roaming\Mine_imator\
4:23:41 PM OS: Windows
4:23:41 PM os_version: 655360
4:23:41 PM os_is_network_connected: yes
4:23:41 PM os_get_language: en
4:23:41 PM os_get_region: US
4:23:41 PM USERDOMAIN: DESKTOP-D27UII6
4:23:41 PM USERNAME: User
4:23:41 PM USERPROFILE: C:\Users\User
4:23:41 PM APPDATA: C:\Users\User\AppData\Roaming
4:23:41 PM NUMBER_OF_PROCESSORS: 6
4:23:41 PM PROCESSOR_ARCHITECTURE: x86
4:23:41 PM PROCESSOR_IDENTFIER: 
4:23:41 PM PROCESSOR_LEVEL: 21
4:23:41 PM PROCESSOR_REVISION: 0200
4:23:41 PM video_adapter_subsysid: 874582076
4:23:41 PM udid: ab4925c8-4d8f-4a17-bfa4-31b067921b75
4:23:41 PM video_adapter_vendorid: 4098
4:23:41 PM video_d3d11_context: 009A2910
4:23:41 PM video_d3d11_device: 009A16EC
4:23:41 PM video_adapter_deviceid: 26607
4:23:41 PM video_adapter_sharedsystemmemory: 2205024256
4:23:41 PM video_adapter_revision: 207
4:23:41 PM video_adapter_description: Radeon(TM) RX 460 Graphics
4:23:41 PM video_adapter_dedicatedsystemmemory: 0
4:23:41 PM video_adapter_dedicatedvideomemory: 2089877504
4:23:41 PM External library init
4:23:41 PM External library: Data\file.dll
4:23:41 PM External library: Data\movie.dll
4:23:41 PM External library: movie init
4:23:41 PM External library: Data\window.dll
4:23:41 PM working_directory: C:\Users\User\Desktop\Mine-imator 1.2.2\
4:23:41 PM Trying to save files
4:23:41 PM surface_save OK
4:23:41 PM texture_create OK
4:23:41 PM file_delete_lib OK
4:23:41 PM Create vertex format
4:23:41 PM Shader init
4:23:41 PM shaders_are_supported: yes
4:23:41 PM shader_high_light_desaturate compiled: yes
4:23:41 PM shader_noise compiled: yes
4:23:41 PM shader_vignette compiled: yes
4:23:41 PM shader_color_correction compiled: yes
4:23:41 PM shader_blur compiled: yes
4:23:41 PM shader_add compiled: yes
4:23:41 PM shader_high_bloom_threshold compiled: yes
4:23:41 PM shader_color_glow compiled: yes
4:23:41 PM shader_high_ssao_depth_normal compiled: yes
4:23:41 PM shader_high_ssao_blur compiled: yes
4:23:41 PM shader_high_ssao compiled: yes
4:23:41 PM shader_high_light_sun compiled: yes
4:23:41 PM shader_high_light_spot compiled: yes
4:23:41 PM shader_high_light_point_shadowless compiled: yes
4:23:41 PM shader_high_light_point compiled: yes
4:23:41 PM shader_high_light_night compiled: yes
4:23:41 PM shader_high_light_apply compiled: yes
4:23:41 PM shader_high_fog_apply compiled: yes
4:23:41 PM shader_high_fog compiled: yes
4:23:41 PM shader_high_dof compiled: yes
4:23:41 PM shader_high_aa compiled: yes
4:23:41 PM shader_replace compiled: yes
4:23:41 PM shader_draw_texture compiled: yes
4:23:41 PM shader_depth_point compiled: yes
4:23:41 PM shader_depth compiled: yes
4:23:41 PM shader_color_fog_lights compiled: yes
4:23:41 PM shader_color_fog compiled: yes
4:23:41 PM shader_color_camera compiled: yes
4:23:41 PM shader_border compiled: yes
4:23:41 PM shader_blend compiled: yes
4:23:41 PM shader_alpha_test compiled: yes
4:23:41 PM shader_alpha_fix compiled: yes
4:23:41 PM Loading legacy file
4:23:42 PM Make transitions
4:23:42 PM Transitions OK
4:23:42 PM Loading language file: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\Languages\english.milanguage
4:23:42 PM Windows startup
4:23:42 PM Found key_file: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\key.midata
4:23:42 PM Loading settings: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\settings.midata
4:23:42 PM load_format: 28
4:23:42 PM Render init
4:23:42 PM Loading Minecraft assets version: 1.13.1
4:23:42 PM Archive already unzipped, re-using: C:\Users\User\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\
4:23:42 PM Model textures: load
4:23:43 PM Model textures: done
4:23:43 PM Block textures: load static
4:23:43 PM Block textures: load animated
4:23:43 PM Block textures, blocksize: 16
4:23:43 PM Block textures: static block surface
4:23:43 PM Block textures: static block preview
4:23:43 PM Block textures: animated block surfaces
4:23:43 PM Block textures: animated frames
4:23:43 PM Block textures: animated block preview
4:23:43 PM Block textures: find static block depths
4:23:43 PM Block textures: find animated block depths
4:23:43 PM Block textures: done
4:23:43 PM Item textures: load
4:23:43 PM Item textures: surface
4:23:43 PM Item textures: done
4:24:12 PM Saving block previews: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\blockpreview.midata
4:24:12 PM Loaded assets successfully
4:24:13 PM Ground vbuffer init
4:24:13 PM Resetting project
4:24:13 PM Destroying instances
4:24:13 PM Project resetted
4:24:13 PM Show popup: startup
4:24:14 PM Using the latest assets
4:24:38 PM Creating project: C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative
4:24:38 PM Resetting project
4:24:38 PM Destroying instances
4:24:38 PM Project resetted
4:24:38 PM Saving project: C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative\Creative.miproject
4:24:38 PM save_folder: C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative
4:24:38 PM load_folder: C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative
4:24:38 PM Project saved
4:24:38 PM Show alert: Project created!, Imported files will be copied into the project folder., -4
4:24:38 PM Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\settings.midata
4:24:43 PM execute: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\import.exe, C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative\world.schematic, 1
4:24:54 PM Add resource: fromworld
4:24:54 PM filename: world.schematic
4:24:54 PM Action Load resource: action_bench_scenery, C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative\world.schematic
4:24:54 PM Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.2\Data\settings.midata
4:24:54 PM Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.2\Projects\Creative\world.schematic
4:24:54 PM Size: { { 57,37,20 },  }
 

Thank you and respond as soon as possible

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On 3/5/2019 at 4:56 PM, Cubic Ralsei said:

Did you open the world in 1.13? If not, you should definitely do it, as mine-imator is only compatible with 1.13 content.

I looked over the error log again and discovered its probably just something to do with the banner i had set up which had a pattern on it cause other parts of that map worked when imported

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