Jump to content

Crashes when importing a schematic


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

FATAL ERROR

Caused by importing a schematic. I was able to import big schematics in the past until now, i can only import small schematics. (Log included)

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:31:20 AM mineimator_version: 1.2.2
10:31:20 AM gm_runtime: 2.1.5.246
10:31:20 AM YYC: yes
10:31:21 AM working_directory: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\
10:31:21 AM file_directory: C:\Users\Mario\AppData\Roaming\Mine_imator\
10:31:21 AM OS: Windows
10:31:21 AM os_version: 655360
10:31:21 AM os_is_network_connected: yes
10:31:21 AM os_get_language: en
10:31:21 AM os_get_region: US
10:31:21 AM USERDOMAIN: DELL-PC
10:31:21 AM USERNAME: Mario
10:31:21 AM USERPROFILE: C:\Users\Mario
10:31:21 AM APPDATA: C:\Users\Mario\AppData\Roaming
10:31:21 AM NUMBER_OF_PROCESSORS: 8
10:31:21 AM PROCESSOR_ARCHITECTURE: x86
10:31:21 AM PROCESSOR_IDENTFIER: 
10:31:21 AM PROCESSOR_LEVEL: 6
10:31:21 AM PROCESSOR_REVISION: 2a07
10:31:21 AM video_adapter_subsysid: 1664301122
10:31:21 AM udid: 40de173a-25e6-4f86-9413-d912187b5091
10:31:21 AM video_adapter_vendorid: 4318
10:31:21 AM video_d3d11_context: 04A6A8E8
10:31:21 AM video_d3d11_device: 04A61414
10:31:21 AM video_adapter_deviceid: 7425
10:31:21 AM video_adapter_sharedsystemmemory: 2216370176
10:31:21 AM video_adapter_revision: 161
10:31:21 AM video_adapter_description: NVIDIA GeForce GT 1030
10:31:21 AM video_adapter_dedicatedsystemmemory: 0
10:31:21 AM video_adapter_dedicatedvideomemory: 2078531584
10:31:21 AM Old log found
10:31:21 AM External library init
10:31:21 AM External library: Data\file.dll
10:31:21 AM External library: Data\movie.dll
10:31:21 AM External library: movie init
10:31:21 AM External library: Data\window.dll
10:31:21 AM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
10:31:22 AM Open URL: C:\Users\Mario\AppData\Roaming\Mine_imator\log_previous.txt
10:31:22 AM working_directory: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\
10:31:22 AM Trying to save files
10:31:22 AM surface_save OK
10:31:22 AM texture_create OK
10:31:22 AM file_delete_lib OK
10:31:23 AM Create vertex format
10:31:23 AM Shader init
10:31:23 AM shaders_are_supported: yes
10:31:23 AM shader_high_light_desaturate compiled: yes
10:31:23 AM shader_noise compiled: yes
10:31:23 AM shader_vignette compiled: yes
10:31:23 AM shader_color_correction compiled: yes
10:31:23 AM shader_blur compiled: yes
10:31:23 AM shader_add compiled: yes
10:31:23 AM shader_high_bloom_threshold compiled: yes
10:31:23 AM shader_color_glow compiled: yes
10:31:23 AM shader_high_ssao_depth_normal compiled: yes
10:31:23 AM shader_high_ssao_blur compiled: yes
10:31:23 AM shader_high_ssao compiled: yes
10:31:23 AM shader_high_light_sun compiled: yes
10:31:23 AM shader_high_light_spot compiled: yes
10:31:23 AM shader_high_light_point_shadowless compiled: yes
10:31:23 AM shader_high_light_point compiled: yes
10:31:23 AM shader_high_light_night compiled: yes
10:31:23 AM shader_high_light_apply compiled: yes
10:31:24 AM shader_high_fog_apply compiled: yes
10:31:24 AM shader_high_fog compiled: yes
10:31:24 AM shader_high_dof compiled: yes
10:31:24 AM shader_high_aa compiled: yes
10:31:24 AM shader_replace compiled: yes
10:31:24 AM shader_draw_texture compiled: yes
10:31:24 AM shader_depth_point compiled: yes
10:31:24 AM shader_depth compiled: yes
10:31:24 AM shader_color_fog_lights compiled: yes
10:31:24 AM shader_color_fog compiled: yes
10:31:24 AM shader_color_camera compiled: yes
10:31:24 AM shader_border compiled: yes
10:31:24 AM shader_blend compiled: yes
10:31:24 AM shader_alpha_test compiled: yes
10:31:24 AM shader_alpha_fix compiled: yes
10:31:24 AM Loading legacy file
10:31:24 AM Make transitions
10:31:24 AM Transitions OK
10:31:24 AM Loading language file: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\Languages\english.milanguage
10:31:24 AM Windows startup
10:31:24 AM Found key_file: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\key.midata
10:31:25 AM Loading settings: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\settings.midata
10:31:25 AM load_format: 28
10:31:25 AM Render init
10:31:25 AM Loading Minecraft assets version: 1.13.1
10:31:25 AM Archive already unzipped, re-using: C:\Users\Mario\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\
10:31:25 AM Model textures: load
10:31:26 AM Model textures: done
10:31:26 AM Block textures: load static
10:31:26 AM Block textures: load animated
10:31:26 AM Block textures, blocksize: 16
10:31:26 AM Block textures: static block surface
10:31:26 AM Block textures: static block preview
10:31:26 AM Block textures: animated block surfaces
10:31:26 AM Block textures: animated frames
10:31:26 AM Block textures: animated block preview
10:31:26 AM Block textures: find static block depths
10:31:26 AM Block textures: find animated block depths
10:31:26 AM Block textures: done
10:31:26 AM Item textures: load
10:31:27 AM Item textures: surface
10:31:27 AM Item textures: done
10:31:42 AM Saving block previews: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\blockpreview.midata
10:31:42 AM Loaded assets successfully
10:31:42 AM Ground vbuffer init
10:31:42 AM Resetting project
10:31:42 AM Destroying instances
10:31:42 AM Project resetted
10:31:42 AM Show popup: startup
10:31:44 AM Using the latest assets
10:32:03 AM Opening project: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster\smash roster.miproject
10:32:03 AM load_format: 30
10:32:03 AM Resetting project
10:32:03 AM Destroying instances
10:32:03 AM Project resetted
10:32:03 AM save_folder: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster
10:32:03 AM load_folder: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster
10:32:04 AM Project loaded
10:32:04 AM Loading .schematic: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster\Piece of 4815162342's lines of code.schematic
10:32:04 AM Size: { { 1,6,3 },  }
10:32:04 AM Saving settings: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\settings.midata
10:32:09 AM execute: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Data\import.exe, C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster\world.schematic, 1
10:32:37 AM Add resource: fromworld
10:32:37 AM filename: world.schematic
10:32:37 AM Action Load resource: action_bench_scenery, C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster\world.schematic
10:32:37 AM Loading .schematic: C:\Users\Mario\Mine-imator 1.0.6\Mine-imator 1.2.2\Projects\smash roster\world.schematic
10:32:37 AM Size: { { 77,84,69 },  }
 

Step By Step

However, this works on older versions.

Edited by Super_Mario_Sega
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...