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This never happend before, but my Mine-imator crashed when I was just uploading a Schematic
 

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
7:39:55 PM mineimator_version: 1.2.2
7:39:55 PM gm_runtime: 2.1.5.246
7:39:55 PM YYC: yes
7:39:55 PM working_directory: C:\Users\gravi\Mine-imator\
7:39:55 PM file_directory: C:\Users\gravi\AppData\Roaming\Mine_imator\
7:39:55 PM OS: Windows
7:39:55 PM os_version: 655360
7:39:55 PM os_is_network_connected: yes
7:39:55 PM os_get_language: en
7:39:55 PM os_get_region: US
7:39:55 PM USERDOMAIN: DESKTOP-6O9HH2F
7:39:55 PM USERNAME: gravi
7:39:55 PM USERPROFILE: C:\Users\gravi
7:39:55 PM APPDATA: C:\Users\gravi\AppData\Roaming
7:39:55 PM NUMBER_OF_PROCESSORS: 4
7:39:55 PM PROCESSOR_ARCHITECTURE: x86
7:39:55 PM PROCESSOR_IDENTFIER: 
7:39:55 PM PROCESSOR_LEVEL: 6
7:39:55 PM PROCESSOR_REVISION: 4e03
7:39:55 PM video_adapter_subsysid: 274337829
7:39:55 PM udid: ae8336e6-74a6-426d-9b0c-0bcdd49e03f7
7:39:55 PM video_adapter_vendorid: 32902
7:39:56 PM video_d3d11_context: 03D813D8
7:39:56 PM video_d3d11_device: 03D7F1AC
7:39:56 PM video_adapter_deviceid: 6422
7:39:56 PM video_adapter_sharedsystemmemory: 4160684032
7:39:56 PM video_adapter_revision: 7
7:39:56 PM video_adapter_description: Intel(R) HD Graphics 520
7:39:56 PM video_adapter_dedicatedsystemmemory: 0
7:39:56 PM video_adapter_dedicatedvideomemory: 134217728
7:39:56 PM External library init
7:39:56 PM External library: Data\file.dll
7:39:56 PM External library: Data\movie.dll
7:39:56 PM External library: movie init
7:39:56 PM External library: Data\window.dll
7:39:56 PM working_directory: C:\Users\gravi\Mine-imator\
7:39:56 PM Trying to save files
7:39:56 PM surface_save OK
7:39:56 PM texture_create OK
7:39:56 PM file_delete_lib OK
7:39:56 PM Create vertex format
7:39:56 PM Shader init
7:39:56 PM shaders_are_supported: yes
7:39:56 PM shader_high_light_desaturate compiled: yes
7:39:56 PM shader_noise compiled: yes
7:39:56 PM shader_vignette compiled: yes
7:39:56 PM shader_color_correction compiled: yes
7:39:56 PM shader_blur compiled: yes
7:39:56 PM shader_add compiled: yes
7:39:56 PM shader_high_bloom_threshold compiled: yes
7:39:56 PM shader_color_glow compiled: yes
7:39:56 PM shader_high_ssao_depth_normal compiled: yes
7:39:56 PM shader_high_ssao_blur compiled: yes
7:39:56 PM shader_high_ssao compiled: yes
7:39:56 PM shader_high_light_sun compiled: yes
7:39:56 PM shader_high_light_spot compiled: yes
7:39:56 PM shader_high_light_point_shadowless compiled: yes
7:39:56 PM shader_high_light_point compiled: yes
7:39:56 PM shader_high_light_night compiled: yes
7:39:56 PM shader_high_light_apply compiled: yes
7:39:56 PM shader_high_fog_apply compiled: yes
7:39:56 PM shader_high_fog compiled: yes
7:39:56 PM shader_high_dof compiled: yes
7:39:56 PM shader_high_aa compiled: yes
7:39:56 PM shader_replace compiled: yes
7:39:56 PM shader_draw_texture compiled: yes
7:39:56 PM shader_depth_point compiled: yes
7:39:56 PM shader_depth compiled: yes
7:39:56 PM shader_color_fog_lights compiled: yes
7:39:56 PM shader_color_fog compiled: yes
7:39:56 PM shader_color_camera compiled: yes
7:39:56 PM shader_border compiled: yes
7:39:56 PM shader_blend compiled: yes
7:39:56 PM shader_alpha_test compiled: yes
7:39:56 PM shader_alpha_fix compiled: yes
7:39:56 PM Loading legacy file
7:39:56 PM Make transitions
7:39:56 PM Transitions OK
7:39:56 PM Loading language file: C:\Users\gravi\Mine-imator\Data\Languages\english.milanguage
7:39:56 PM Windows startup
7:39:57 PM Found key_file: C:\Users\gravi\Mine-imator\Data\key.midata
7:39:57 PM Loading settings: C:\Users\gravi\Mine-imator\Data\settings.midata
7:39:57 PM load_format: 28
7:39:58 PM Render init
7:39:58 PM Loading Minecraft assets version: 1.13.1
7:39:58 PM Archive already unzipped, re-using: C:\Users\gravi\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_4\assets\minecraft\
7:39:58 PM Model textures: load
7:39:59 PM Model textures: done
7:39:59 PM Block textures: load static
7:40:00 PM Block textures: load animated
7:40:00 PM Block textures, blocksize: 16
7:40:00 PM Block textures: static block surface
7:40:00 PM Block textures: static block preview
7:40:00 PM Block textures: animated block surfaces
7:40:00 PM Block textures: animated frames
7:40:00 PM Block textures: animated block preview
7:40:00 PM Block textures: find static block depths
7:40:00 PM Block textures: find animated block depths
7:40:00 PM Block textures: done
7:40:00 PM Item textures: load
7:40:01 PM Item textures: surface
7:40:01 PM Item textures: done
7:40:40 PM Saving block previews: C:\Users\gravi\Mine-imator\Data\blockpreview.midata
7:40:40 PM Loaded assets successfully
7:40:41 PM Ground vbuffer init
7:40:41 PM Resetting project
7:40:41 PM Destroying instances
7:40:41 PM Project resetted
7:40:41 PM Show popup: startup
7:40:42 PM Using the latest assets
7:41:08 PM Creating project: C:\Users\gravi\Mine-imator\Projects\Project Soon
7:41:08 PM Resetting project
7:41:08 PM Destroying instances
7:41:08 PM Project resetted
7:41:08 PM Saving project: C:\Users\gravi\Mine-imator\Projects\Project Soon\Project Soon.miproject
7:41:08 PM save_folder: C:\Users\gravi\Mine-imator\Projects\Project Soon
7:41:08 PM load_folder: C:\Users\gravi\Mine-imator\Projects\Project Soon
7:41:08 PM Project saved
7:41:08 PM Show alert: Project created!, Imported files will be copied into the project folder., -4
7:41:08 PM Saving settings: C:\Users\gravi\Mine-imator\Data\settings.midata
7:41:25 PM Add resource: schematic
7:41:25 PM filename: Piece of Poketube Falls 3.schematic
7:41:25 PM Action Load resource: action_bench_scenery, C:\Users\gravi\Mine-imator\Projects\bbbf\Piece of Poketube Falls 3.schematic
7:41:25 PM Saving settings: C:\Users\gravi\Mine-imator\Data\settings.midata
7:41:25 PM Loading .schematic: C:\Users\gravi\Mine-imator\Projects\bbbf\Piece of Poketube Falls 3.schematic
7:41:25 PM Size: { { 270,270,103 },  }

 

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