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moniker

Longer arms look weird when you bend them

Question

I need my character to have longer arms so I tweaked the Y on scale to make them longer, the problem is when I bend them they lose the aspect ratio, it looks weird and stretched. How to fix this?

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25 minutes ago, Yoshifan33 said:

is the hierarchy set to "resize" or "stretch"? try changing that. also, you can just rescale in modelbench and the ratio won't change.

I have tried switchimg from resize and stretch and it does nothing. Im not sure how changing thigns in modelbench would do anything... when i put it back into mineimator the aspect ratio will still not be respected when i bend.

 

Edit: According to this guy it can be done:

 

 

Anyone knows how? i just want longer arms that bend properly

Edited by moniker

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step 1. open modelbench

step 2. make a new model with steve or alex, whichever

step 3. select both arms

step 4. open scale and resize to your liking

step 5. open the model in mineimator

step 6. done

EDIT: i forgot to change bend point so it looks like he has wrists but this is how it looks basically

vR4azZc.png

Edited by Yoshifan33

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12 minutes ago, Yoshifan33 said:

step 1. open modelbench

step 2. make a new model with steve or alex, whichever

step 3. select both arms

step 4. open scale and resize to your liking

step 5. open the model in mineimator

step 6. done

EDIT: i forgot to change bend point so it looks like he has wrists but this is how it looks basically

vR4azZc.png

How do I know how rescaling in modelbench translates within mineimator? To keep things reasonable. 1 block in modelbench = 1 block in mineimator?

 

It would be cool if rescaling worked properly within mineimator.

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