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License related question


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(Could I)/(Is it legal to) use mine-imator related files/assets for video games? (e.g. .miproject, .mimodel) I'm planning to program a voxel style game using the Godot Engine (It's not gonna be a Minecraft clone or use Minecraft textures, and models will be custom made using Modelbench), and I like using mine-imator for 3d and animation assets. Not that the Godot Engine supports mine-imator files but I'm also planning to program a plugin/importer that does the job, afterwards I could make the plugin opensource in Github in case anybody plans to use mine-imator too.

Edited by NoodleSushi
could make the plugin opensource
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I wouldn't think there'd be any problem. They're just JSON files, you could change the extension to something else if you'd want. That being said, there are many formats you could use which are way, way better than the MI formats for this same job. You could even really easily make your own voxel format. I wouldn't recommend using the MI formats for this, but if you plan to make a parser make sure you understand the format well beforehand.

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