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How to make your own face rig?

Well, i usually give you a short explanation in the post here, and THEN post the video, but for this one is really long, so i'll try to briefly sum it up.

The facial rig works with the use of the alpha glitch. Mess with an object's render depth, so it's rendered first, and when you tune down the opacity, you wont see the object behind it. But if you add another object, whose render depth is even lower, you'll see that object through the first one!

With that technique, using surfaces to see through objects, adding inverted cubes right behind them to make it look like there's a hole in your object. Adding pupils and logically parented items/bodyparts to it, you literally "build" your face rig!

Anyways, here's the visuals:

~Stay Sharp! ;)

Edited by SharpWind
Forgot to add colors / bold text
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