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Export Image Crash - Display Driver Crash?


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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
7:29:13 PM mineimator_version: 1.2.1
7:29:13 PM gm_runtime: 2.1.5.246
7:29:13 PM YYC: yes
7:29:13 PM working_directory: C:\Users\HP1\Mine-imator\
7:29:13 PM file_directory: C:\Users\HP1\AppData\Roaming\Mine_imator\
7:29:13 PM OS: Windows
7:29:13 PM os_version: 393219
7:29:13 PM os_is_network_connected: yes
7:29:13 PM os_get_language: en
7:29:13 PM os_get_region: AU
7:29:13 PM USERDOMAIN: Hp
7:29:13 PM USERNAME: HP1
7:29:13 PM USERPROFILE: C:\Users\HP1
7:29:13 PM APPDATA: C:\Users\HP1\AppData\Roaming
7:29:13 PM NUMBER_OF_PROCESSORS: 4
7:29:13 PM PROCESSOR_ARCHITECTURE: x86
7:29:13 PM PROCESSOR_IDENTFIER: 
7:29:13 PM PROCESSOR_LEVEL: 6
7:29:13 PM PROCESSOR_REVISION: 4501
7:29:13 PM video_adapter_subsysid: 578883644
7:29:13 PM udid: 2e90fcfd-f8dc-4beb-b20e-696248f8faa4
7:29:13 PM video_adapter_vendorid: 32902
7:29:13 PM video_d3d11_context: 03996FF8
7:29:13 PM video_d3d11_device: 0198437C
7:29:13 PM video_adapter_deviceid: 2582
7:29:13 PM video_adapter_sharedsystemmemory: 1879048192
7:29:13 PM video_adapter_revision: 11
7:29:13 PM video_adapter_description: Intel(R) HD Graphics Family
7:29:13 PM video_adapter_dedicatedsystemmemory: 0
7:29:13 PM video_adapter_dedicatedvideomemory: 0
7:29:13 PM Old log found
7:29:13 PM External library init
7:29:13 PM External library: Data\file.dll
7:29:13 PM External library: Data\movie.dll
7:29:13 PM External library: movie init
7:29:13 PM External library: Data\window.dll
7:29:21 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
7:29:21 PM Open URL: C:\Users\HP1\AppData\Roaming\Mine_imator\log_previous.txt
7:29:22 PM working_directory: C:\Users\HP1\Mine-imator\
7:29:22 PM Trying to save files
7:29:22 PM surface_save OK
7:29:22 PM texture_create OK
7:29:22 PM file_delete_lib OK
7:29:22 PM Create vertex format
7:29:22 PM Shader init
7:29:22 PM shaders_are_supported: yes
7:29:22 PM shader_vignette compiled: yes
7:29:22 PM shader_color_correction compiled: yes
7:29:22 PM shader_blur compiled: yes
7:29:22 PM shader_add compiled: yes
7:29:22 PM shader_high_bloom_threshold compiled: yes
7:29:22 PM shader_color_glow compiled: yes
7:29:22 PM shader_high_ssao_depth_normal compiled: yes
7:29:22 PM shader_high_ssao_blur compiled: yes
7:29:22 PM shader_high_ssao compiled: yes
7:29:22 PM shader_high_light_sun compiled: yes
7:29:22 PM shader_high_light_spot compiled: yes
7:29:22 PM shader_high_light_point_shadowless compiled: yes
7:29:22 PM shader_high_light_point compiled: yes
7:29:22 PM shader_high_light_night compiled: yes
7:29:22 PM shader_high_light_apply compiled: yes
7:29:22 PM shader_high_fog_apply compiled: yes
7:29:22 PM shader_high_fog compiled: yes
7:29:22 PM shader_high_dof compiled: yes
7:29:22 PM shader_high_aa compiled: yes
7:29:22 PM shader_replace compiled: yes
7:29:22 PM shader_draw_texture compiled: yes
7:29:22 PM shader_depth_point compiled: yes
7:29:22 PM shader_depth compiled: yes
7:29:22 PM shader_color_fog_lights compiled: yes
7:29:22 PM shader_color_fog compiled: yes
7:29:22 PM shader_color_camera compiled: yes
7:29:22 PM shader_border compiled: yes
7:29:22 PM shader_blend compiled: yes
7:29:22 PM shader_alpha_test compiled: yes
7:29:22 PM shader_alpha_fix compiled: yes
7:29:22 PM Loading legacy file
7:29:23 PM Make transitions
7:29:23 PM Transitions OK
7:29:23 PM Loading language file: C:\Users\HP1\Mine-imator\Data\Languages\english.milanguage
7:29:24 PM Windows startup
7:29:24 PM Found key_file: C:\Users\HP1\Mine-imator\Data\key.midata
7:29:24 PM Loading settings: C:\Users\HP1\Mine-imator\Data\settings.midata
7:29:24 PM load_format: 28
7:29:25 PM Render init
7:29:25 PM Loading Minecraft assets version: 1.13.1
7:29:26 PM Archive already unzipped, re-using: C:\Users\HP1\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1_3\assets\minecraft\
7:29:26 PM Model textures: load
7:29:27 PM Model textures: done
7:29:27 PM Block textures: load static
7:29:28 PM Block textures: load animated
7:29:28 PM Block textures, blocksize: 16
7:29:28 PM Block textures: static block surface
7:29:28 PM Block textures: static block preview
7:29:28 PM Block textures: animated block surfaces
7:29:28 PM Block textures: animated frames
7:29:29 PM Block textures: animated block preview
7:29:29 PM Block textures: find static block depths
7:29:29 PM Block textures: find animated block depths
7:29:29 PM Block textures: done
7:29:29 PM Item textures: load
7:29:30 PM Item textures: surface
7:29:30 PM Item textures: done
7:30:34 PM Saving block previews: C:\Users\HP1\Mine-imator\Data\blockpreview.midata
7:30:34 PM Loaded assets successfully
7:30:38 PM Ground vbuffer init
7:30:38 PM Resetting project
7:30:38 PM Destroying instances
7:30:38 PM Project resetted
7:30:38 PM Show popup: startup
7:30:40 PM Using the latest assets
7:36:37 PM Opening project: C:\Users\HP1\Mine-imator\Projects\4J2\4J2.miproject
7:36:37 PM load_format: 29
7:36:37 PM Resetting project
7:36:37 PM Destroying instances
7:36:38 PM Project resetted
7:36:38 PM save_folder: C:\Users\HP1\Mine-imator\Projects\4J2
7:36:38 PM load_folder: C:\Users\HP1\Mine-imator\Projects\4J2
7:36:40 PM Project loaded
7:36:42 PM Loading .schematic: C:\Users\HP1\Mine-imator\Projects\4J2\Piece of Schematics.schematic
7:36:42 PM Size: { { 17,19,11 },  }
7:36:42 PM Version: 1
7:36:43 PM Saving settings: C:\Users\HP1\Mine-imator\Data\settings.midata
7:36:52 PM Show popup: exportimage
7:36:58 PM Export image: C:\Users\HP1\Mine-imator\Art\4K1.png
7:36:58 PM Hidden: no
7:36:58 PM Render background: yes
7:36:58 PM Watermark: no
7:36:58 PM High Quality: yes
7:36:58 PM Size: 5120, 2160
7:37:21 PM Show alert: Image saved!, , 83
7:37:27 PM Show popup: exportimage
7:37:33 PM Export image: C:\Users\HP1\Mine-imator\Art\4K1.png
7:37:33 PM Hidden: no
7:37:33 PM Render background: yes
7:37:33 PM Watermark: no
7:37:33 PM High Quality: yes
7:37:33 PM Size: 5120, 2160
7:37:54 PM Show alert: Image saved!, , 83
7:37:59 PM Saving settings: C:\Users\HP1\Mine-imator\Data\settings.midata
7:38:00 PM Show popup: open
7:38:01 PM Opening project: C:\Users\HP1\Mine-imator\Projects\4K1\4K1.miproject
7:38:01 PM load_format: 29
7:38:01 PM Resetting project
7:38:01 PM Destroying instances
7:38:01 PM Project resetted
7:38:01 PM save_folder: C:\Users\HP1\Mine-imator\Projects\4K1
7:38:01 PM load_folder: C:\Users\HP1\Mine-imator\Projects\4K1
7:38:04 PM Project loaded
7:38:06 PM Saving settings: C:\Users\HP1\Mine-imator\Data\settings.midata
7:38:06 PM Loading .schematic: C:\Users\HP1\Mine-imator\Projects\4K1\Piece of Schematics.schematic
7:38:06 PM Size: { { 17,19,11 },  }
7:38:06 PM Version: 1
7:38:07 PM Saving settings: C:\Users\HP1\Mine-imator\Data\settings.midata
7:38:35 PM Show popup: exportimage
7:38:39 PM Export image: C:\Users\HP1\Mine-imator\Art\4K1.png
7:38:39 PM Hidden: no
7:38:39 PM Render background: yes
7:38:39 PM Watermark: no
7:38:39 PM High Quality: yes
7:38:39 PM Size: 5120, 2160
 

http://www.mediafire.com/file/ulk1f2nmi2wbbd1/broken.zip/file

Every once in a while when export image, Mine-imator will just crash for that specific project. Every time it's happened to me it's when the camera is close up to a character or in front of a block, something like that. When I move away from any objects during this issue, half the time it would export without crashing.

Two times ago when I encountered the issue, I loaded up another project which was the previous frame I exported and I recreated the scene of the project that kept crashing. Just after I recreated it, I loaded up the broken file and exported, which didn't crash Mine-imator for some reason.

I find it very difficult to understand the cause of this bug, which is why I'm here reporting it. I really don't enjoy dealing with this.

 

Now when it crashes, my pc will notify me from the right of my taskbar that my display driver has stopped responding and has recovered. Rarely it will actually black out my screen for a flash. I updated all my drivers yesterday and this issue still persists.

I will get a huge pile of popups. I will list the popups in order for my most recent crash:

Spoiler

"Win32 function failed: HRESULT: 0x887a0005

Call:GR_D3D_Device-> CreateTexture2D at line 552 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT:0x80070057

Call: GR_D3D_Device->CreateShaderResourceView at line 592 in file

\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateRenderTargetView at line 623 in file\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device-> CreateTexture2D at line 649 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateDepthStencilView at line 671 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device-> CreateTexture2D at line 552 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT:0x80070057

Call: GR_D3D_Device->CreateShaderResourceView at line 592 in file

\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateRenderTargetView at line 623 in file\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device-> CreateTexture2D at line 649 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateDepthStencilView at line 671 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device-> CreateTexture2D at line 552 in file \TexturesM.cpp"

 

"Win32 function failed: HRESULT:0x80070057

Call: GR_D3D_Device->CreateShaderResourceView at line 592 in file

\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x80070057

Call: GR_D3D_Device->CreateRenderTargetView at line 623 in file\TexturesM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device-> CreateTexture2D at line 649 in file \TexturesM.cpp"

 

(And around another 10 notifications like this)

Followed by:

 

"Win32 function failed: HRESULT: 0x887a0005

Call:  at line 0 in file"

36 times

Followed by:

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device->CreateBlendState at line 467 in file \StateManagerM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device->CreateDepthStencilState at line 505 in file

\StateManagerM.cpp"

 

Followed by:

"Win32 function failed: HRESULT: 0x887a0005

Call:  at line 0 in file"

36 times

Followed by:

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device->CreateBlendState at line 467 in file \StateManagerM.cpp"

 

"Win32 function failed: HRESULT: 0x887a0005

Call: GR_D3D_Device->CreateDepthStencilState at line 505 in file

\StateManagerM.cpp"

 

Looping around 30 times with a few different extra popups within the last 5 loops. 

 

I don't think I should have went into this much detail. I at least should have been asked to send these popups instead of typing for like half an hour pointlessly.

Edited by Sonan
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I put my computer on sleep mode as I went to bed. I turned it back on the next morning and launched Mine-imator. I loaded up a different project (The previous frame I worked on) and exported it without an issue. Then I tried exporting the broken project and there wasn't a problem there either.

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