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How to make CUSTOM CREATURES


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How to make custom creatures/mobs?

It all has to do with how texture mapping works. If we take a look at regular/existing mobs, or at least their skins, we can see and recognise the faces on them, make out the face, etc. But if we pay close attention, we can see that the faces thouching them are in fact their neighboring faces.
For example: the left side of steve's head will be positioned on the LEFT of his face on the skin.

By that logic we could draw our own texture map for our "custom creature". First we have to imagine the dimensions of individual bodyparts, let's say 10x8x13. First draw a 10x8 square. Next to that square, you should have a 13x8 square, then a 10x8 and another 13x8. on top of those (starting in the upper right corner where the first face ends) there should be two 10x13 faces right next to each other, representing the top and the bottom of your cubic item. We then need to draw the coresponding textures to those faces (imagining them working as a whole).

We then need to open the Modelbench!
Make a new bodypart and give it a new shape. Import the texture you've just made and open up the UV editor. Assign the mapped texture to your shape. It should automatically scale in all dimensions to suit your texture. From there you need to position it in a right place to get the rotation point, make it bend, etc.
Afterwards, do this for multiple bodyparts and "build" them thogether in Modelbench to make them corespond with one another. You can place all of your mapped textures to a single image file (to resemble minecraft skins), or use multiple different images. Both methods work fine.

Lastly, you need to import the model into Mine-Imator!

 

Spoiler

I've made a YouTube tutorial for you guys to get a VISUAL repersentation, next to a very derpy model, to get a better understanding on the method:

 

Stay Sharp!

Edited by SharpWind
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