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No effects when using a texture as camera


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Im using a flat surface and it's texture is a camera, so it looks like it's doing a videocall with someone on a laptop. The problem is, there is no shadows, SSAO, depth of field, or anything like that on the laptop screen (so the surface's texture which is attached to a camera). It looks like the effects are off in there... why is this happening? It looks like when I export as an image or when I press F5, but not on th actual rendered movie.

 

This is how it looks like if I export the image:

 

wDXo1ml.png

 

And this is how the actual rendered .mp4 file looks like:

RNoozr9.png

 

As you can see, it looks flat, with no shadows. Also notice in the celing how there's no SSAO. Why??

 

Edited by moniker
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