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Can't Load Project


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Everytime i load up this certain project, it crashes the program.

___ Mine-imator log ___

17:47:31 External library: Data\movie.dll
17:47:31 External library: movie init
17:47:31 External library: Data\window.dll
17:47:34 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
17:47:34 Open URL: C:\Users\Kods\AppData\Roaming\Mine_imator\log_previous.txt
17:47:34 working_directory: D:\Mine-imator 1.2.0 PRE-RELEASE\
17:47:34 Trying to save files
17:47:34 surface_save OK
17:47:34 texture_create OK
17:47:34 file_delete_lib OK
17:47:34 Create vertex format
17:47:34 Shader init
17:47:34 shaders_are_supported: yes
17:47:34 shader_vignette compiled: yes
17:47:34 shader_color_correction compiled: yes
17:47:34 shader_blur compiled: yes
17:47:34 shader_add compiled: yes
17:47:34 shader_high_bloom_threshold compiled: yes
17:47:34 shader_color_glow compiled: yes
17:47:34 shader_high_ssao_depth_normal compiled: yes
17:47:34 shader_high_ssao_blur compiled: yes
17:47:34 shader_high_ssao compiled: yes
17:47:34 shader_high_light_sun compiled: yes
17:47:34 shader_high_light_spot compiled: yes
17:47:34 shader_high_light_point_shadowless compiled: yes
17:47:34 shader_high_light_point compiled: yes
17:47:34 shader_high_light_night compiled: yes
17:47:34 shader_high_light_apply compiled: yes
17:47:34 shader_high_fog_apply compiled: yes
17:47:34 shader_high_fog compiled: yes
17:47:34 shader_high_dof compiled: yes
17:47:34 shader_high_aa compiled: yes
17:47:34 shader_replace compiled: yes
17:47:34 shader_draw_texture compiled: yes
17:47:34 shader_depth_point compiled: yes
17:47:34 shader_depth compiled: yes
17:47:34 shader_color_fog_lights compiled: yes
17:47:34 shader_color_fog compiled: yes
17:47:34 shader_color_camera compiled: yes
17:47:34 shader_border compiled: yes
17:47:34 shader_blend compiled: yes
17:47:34 shader_alpha_test compiled: yes
17:47:34 shader_alpha_fix compiled: yes
17:47:34 Loading legacy file
17:47:34 Make transitions
17:47:34 Transitions OK
17:47:34 Loading language file: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\Languages\english.milanguage
17:47:34 Windows startup
17:47:34 Found key_file: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\key.midata
17:47:34 Loading settings: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\settings.midata
17:47:34 load_format: 28
17:47:34 Render init
17:47:34 Loading Minecraft assets version: 1.13.1
17:47:35 Show alert: 1.2.0 pre-release 3!, New features and bugfixes for 1.2.0!, 83
17:47:35 Archive already unzipped, re-using: C:\Users\Kods\AppData\Roaming\Mine_imator\Minecraft_unzip\1.13.1\assets\minecraft\
17:47:35 Model textures: load
17:47:35 Model textures: done
17:47:35 Block textures: load static
17:47:36 Block textures: load animated
17:47:36 Block textures, blocksize: 16
17:47:36 Block textures: static block surface
17:47:36 Block textures: static block preview
17:47:36 Block textures: animated block surfaces
17:47:36 Block textures: animated frames
17:47:36 Block textures: animated block preview
17:47:36 Block textures: find static block depths
17:47:36 Block textures: find animated block depths
17:47:36 Block textures: done
17:47:36 Item textures: load
17:47:36 Item textures: surface
17:47:36 Item textures: done
17:47:47 Saving block previews: D:\Mine-imator 1.2.0 PRE-RELEASE\Data\blockpreview.midata
17:47:47 Loaded assets successfully
17:47:47 Ground vbuffer init
17:47:47 Resetting project
17:47:47 Destroying instances
17:47:47 Project resetted
17:47:47 Show popup: startup

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4 hours ago, GamingQuick said:

Попробуйте выключить и снова включить его или создать для него копию и открыть

does not work

 

_______________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_map_find_value argument 1 incorrect type (unknown) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_block_get_state_id (line 24)
called from - gml_Script_temp_update_block (line 17)
called from - gml_Script_tl_update_scenery_part (line 21)
called from - gml_Script_project_load_update (line 26)
called from - gml_Script_project_load (line 109)
called from - gml_Script_popup_startup_draw (line 55)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

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