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Annoying Bending Issue


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Hi and i have a bit of a issue found (I hope i'm not the one who saw this)

But i have a bug or an issue that's goddamn annoying me for the last 5 day's.

So it has to do with Custom bending Offset and the bending size.

If i put -4 for the offset and for 2 or 3 for the Bending size and save it and reopen it they literary change like 4.56 or 2.34 or something

This issue is so goddamn annoying and make's it a lot harder to work on small texture blocks like body's and stuff. But this annoyed me a lot more when i modeling a mermaid character.

I hope this will be gone in next Update cause i can't take it anymore and if it stays i swear a god..........I'll lose it!

Sorry about that i'm too pissed off about this issue.

 

Edited by Lock_downmc213
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I am having the same problem. I use arms as fingers for my hand rigs. I set the bend offset to -1 and the bend size to 0.5. Then I save the model and close modelbench. But when I reopen the model, or import it into mine-imator, the bent offset goes to -0.25 and the bend size goes to 0.125. This completely ruins my hand rig and throws the bending way off.

This is my model with the bug.

http://www.mediafire.com/file/3rxvt6xagavpfx2/Hand_Rig_Model.rar/file

Open "Hand Rig Model" in modelbench

Click "hide shapes" under elements tab

Open all the parts 

Highlight the parts named "Index", "Index_2",  "Middle", "Middle_2_2", "Ring", "Ring_2_2", "Pinkie", "Pinkie_2_2", and "Thumb" 

Do not highlight the parts named "Right Hand", "Fingers", and "Glove"

Set the bend offset to -1

Set the bend size to 0.5

Save the model

Reopen it

If you have the same issue, please help fix it in future updates.

Thank you.

Edited by Lanturn
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