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Water doesn't render behind stained glass.


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The water doesn't seem to render behind stained glass on schematics. Changing the render depth doesn't seem to do anything either.

However, if the glass and water is spawned in Mine-Imator as blocks, the water seems to be visible, but the blocks need render depth set to at least 2.

https://imgur.com/a/OI6ZpRE

Here are the projects if you want to test this yourself:

https://drive.google.com/file/d/1Yu33XS0QxHGfPb5lyLKvmiWBXW4ZEXSP/view?usp=sharing

 

Cheers.

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Unfortunately, transparency has always been very finnicky to work with in Mine-imator. Render depth affects the entire schematic, so it won't help with your issue. A solution could be to use the filtering features in the world importer to separate stained glass blocks from the rest of your schematic and tweak the render depth setting on those only.

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19 hours ago, Voxy said:

A solution could be to use the filtering features in the world importer to separate stained glass blocks from the rest of your schematic and tweak the render depth setting on those only.

I've tried that.

Seems like it works, but it's pretty annoying to align if the schematics are huge.

 

EDIT: I meant semi-works. Sure, the water does appear from behind the glass, but there are other issues, like this one:

https://prnt.sc/ks4j87

Really sucks though, spent 0,5h just to run into another issue.

Edited by Xtreme579
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