Popular Post david 8.4k Posted August 31, 2018 Popular Post Report Share Posted August 31, 2018 Download the final 1.2.0 from here with the latest features and bugfixes: Spoiler At last! Here is a pre-release of the magnificent 1.2.0 update of Mine-imator, packed with brand new mobs and blocks from Minecraft 1.13 as well as long-awaited graphical options (courtesy of @Nimi) to make your animations shine brighter than ever! You may report any bugs you find in Mine-imator issues and bugs (and instructions how to re-create the bug, along with the project file if needed) and of course share your work in Mine-imator creations. Enjoy! Download 1.2.0 pre-release 3:Installer | Archive Version 1.2.0, 2018.10.31, changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color, Custom object fog color, Sky fog and Follow camera Version 1.2.0 pre-release 3, 2018.10.14, changes: Changes More background values are now keyframable using the "Background" option in the workbench Spoiler Image show Sunlight range Follow camera (Sun) Sunlight strength Show clouds Clouds Y/Z Clouds offset Show ground Custom grass color Custom foliage color Custom water color Show fog Custom fog color Custom object fog color Wind Added a button to helpful tutorial videos by @AnxiousCynic Texture used in glow are now affected by object's color settings Changed how glow acts with transparent objects Bugfixes Fixed missing textures for the Mooshroom Fixed an issue with the grass explosion particle effect Fixed issues with 3D planes with HD textures Fixed custom watermark image resetting after re-load, again Version 1.2.0 pre-release 2, 2018.09.08, changes: Changes Added a setting to turn off the smooth work camera in “Interface” Updated tropical fish names Bugfixes Fixed issues with old resource packs Fixed missing textures for Vex and Snow Golem Fixed graphical issues with the bent legs of Ender Dragon and Sheep Fixed graphical issues with waterlogged blocks and bubble columns Fixed the lid of the chest model Fixed custom watermark image resetting after re-load Fixed HQ and LQ hiding not working when exporting Fixed item spinning not saving correctly Fixed bloom from MI:CB 1.0.3 loading x100 bigger Fixed crash when importing models with specific bend settings Fixed an issue with purpur pillars Fixed the fountain of cakes Pre-release 1, 2018.08.30, changes (since 1.1.4): Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Riftjaw, XPAdventureYT, Nzshark6 and 65 others 61 1 6 Link to post Share on other sites More sharing options...
PigmanMovie 1.8k Posted August 31, 2018 Report Share Posted August 31, 2018 hohohohoho nice! DMPS 1 Link to post Share on other sites More sharing options...
SaltedFish_Xlong 3 Posted August 31, 2018 Report Share Posted August 31, 2018 OWWWWWWWWWWWWW!!!!!! Link to post Share on other sites More sharing options...
NightTrap 51 Posted August 31, 2018 Report Share Posted August 31, 2018 testing time :3 XPAdventureYT and DMPS 1 1 Link to post Share on other sites More sharing options...
Jake_28 1.2k Posted August 31, 2018 Report Share Posted August 31, 2018 12 minutes ago, david said: Fixed crash when loading a project with a resource pack used for the moon texture Thanks, man! Link to post Share on other sites More sharing options...
This Series Is False 1 Posted August 31, 2018 Report Share Posted August 31, 2018 hell yeah Link to post Share on other sites More sharing options...
BoltedJames 221 Posted August 31, 2018 Report Share Posted August 31, 2018 this is unacceptable Frost, Minealif and 9redwoods 3 Link to post Share on other sites More sharing options...
Shayzis 185 Posted August 31, 2018 Report Share Posted August 31, 2018 "The default ambient color now has a blue tint, and the sunlight has a yellow tint" Oh boi ! That'll make my job easier ! Link to post Share on other sites More sharing options...
ShadowNinja5764 110 Posted August 31, 2018 Report Share Posted August 31, 2018 Please sir, can I have some more? Link to post Share on other sites More sharing options...
ItsZaaki 271 Posted August 31, 2018 Report Share Posted August 31, 2018 (edited) Big thankies from mcspankies Edited August 31, 2018 by ItsZaaki Sticknub 1 Link to post Share on other sites More sharing options...
Andy8000 40 Posted August 31, 2018 Report Share Posted August 31, 2018 Finally! Link to post Share on other sites More sharing options...
PersonNamedPaul 23 Posted August 31, 2018 Report Share Posted August 31, 2018 yay Link to post Share on other sites More sharing options...
CosmicHannah 93 Posted August 31, 2018 Report Share Posted August 31, 2018 Y E S Link to post Share on other sites More sharing options...
crustyjpeg 2.7k Posted August 31, 2018 Report Share Posted August 31, 2018 I think we need to bring back the auto-censor that makes "david" "The Glorious David". MYSELF3200, Benji and Shane 3 Link to post Share on other sites More sharing options...
Hexical Brine 162 Posted August 31, 2018 Report Share Posted August 31, 2018 Yaaassssss Link to post Share on other sites More sharing options...
9redwoods 3.8k Posted August 31, 2018 Report Share Posted August 31, 2018 Now all we need is reflections!! Cryptic Runner and Ghatos 2 Link to post Share on other sites More sharing options...
Nasiruddin Hamizad 71 Posted August 31, 2018 Report Share Posted August 31, 2018 .....aaaaaaaaaaaaaaaaaaa- i need round bends, i miss them- Cryptic Runner 1 Link to post Share on other sites More sharing options...
Zelin 146 Posted August 31, 2018 Report Share Posted August 31, 2018 Great, waiting for release Link to post Share on other sites More sharing options...
AntTheGamer 13 Posted August 31, 2018 Report Share Posted August 31, 2018 I have a good feeling that this version of Mine Imator will be good Cryptic Runner and Agentsecret24 2 Link to post Share on other sites More sharing options...
Craft inator 28 Posted August 31, 2018 Report Share Posted August 31, 2018 O my lord hitfilm is becoming more useless now to just add lens flares. Link to post Share on other sites More sharing options...
BaconSandwich 1.1k Posted August 31, 2018 Report Share Posted August 31, 2018 Already working on some noice renders from my 1.13.1 singleplayer world to post here, stay tuned Link to post Share on other sites More sharing options...
SorcererAssassin 0 Posted August 31, 2018 Report Share Posted August 31, 2018 You can only use texture packs that are updated or made for Minecraft 1.13. Any way this can be fixed in the full release? Otherwise I stay with the old version. Also: any way I can add many textures packs/items/skins at once? I tried to place them in the project map, but it didn't worked. I'm kinda tired of loading everything in one by one. Link to post Share on other sites More sharing options...
StarFX 261 Posted August 31, 2018 Report Share Posted August 31, 2018 At last! we can finally test this out! Link to post Share on other sites More sharing options...
Craft inator 28 Posted August 31, 2018 Report Share Posted August 31, 2018 New mine imator ******* rad Frost and SilverVirus 2 Link to post Share on other sites More sharing options...
JH Animations 112 Posted August 31, 2018 Report Share Posted August 31, 2018 (edited) Hype! Also, I just had a play around with some of the stuff and I made a small wallpaper to show off some features. Edit: I am actually SO happy the old bending is back. Now finger rigs can look less stupid! Edited August 31, 2018 by JH Animations Ghatos and _Blue 2 Link to post Share on other sites More sharing options...
Recommended Posts