Hectoris919

Suggestion: Multiple Bending Points On One Part

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This could be useful for making limbs that have more than one joint in a single part (i.e. fingers, tentacles, wrists on forearms, ankle joints on legs, etc.)

If used, it shouldn't be possible to add a bending point on top of an existing point, as that could cause really weird errors...

 

BUT if this does get added, there might need to be some changes in Mine-imator, for example:

  • Listing/Displaying the bending points for easy selection and positioning, and
  • Controlling each bending point in the animator

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Just now, Agentsecret24 said:

No you can't. What he's talking about is adding more than one bend point to a single part.

You can give the effect of that. I have wrists on my character rig.

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1 minute ago, 9redwoods said:

You can give the effect of that. I have wrists on my character rig.

Yeah(I did the same thing for my current hand rig) but it's really annoying to click the individual parts of the finger and the hitboxes are hard to click.

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1 hour ago, 9redwoods said:

One word.

 

 

Modelbench.

Two words. Your wrong.

you'd need TWO parts, one part for the wrist, and one part for the arm. I'm pretty sure they mean they want both points on the arm part instead of in two parts.

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More than one bending point? That can already be achieved but it has to be done using more than one object. If you want an example of someone using this technique, look at this: nowyoucantellbythewaythatiusemywalkimawo

But yeah, I still understand your point. I think it'd be a bit weird to work with in the interface and 3D view because we'd need lots of bending wheels. 

The desired effect can still be achieved with the current features though. 

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On ‎8‎/‎29‎/‎2018 at 5:07 PM, -StickyMations- said:

More than one bending point? That can already be achieved but it has to be done using more than one object. If you want an example of someone using this technique, look at this: nowyoucantellbythewaythatiusemywalkimawo

But yeah, I still understand your point. I think it'd be a bit weird to work with in the interface and 3D view because we'd need lots of bending wheels. 

The desired effect can still be achieved with the current features though. 

I mean bending in two different directions as two separate bending points. (Like pointing your hand forward and bending your elbow or twisting your ankle side to side without moving your leg)

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