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App Crashes while Setting The Cloud to a .png file.


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Mine-imator Crashed While Putting a .png file as the clouds.

 

Log: In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
2:52:51 PM mineimator_version: 1.1.2
2:52:51 PM gm_runtime: 2.1.2.172
2:52:51 PM YYC: yes
2:52:51 PM working_directory: C:\Users\phoeb\Mine-imator\
2:52:51 PM file_directory: C:\Users\phoeb\AppData\Roaming\Mine_imator\
2:52:51 PM OS: Windows
2:52:51 PM os_version: 655360
2:52:51 PM os_is_network_connected: yes
2:52:51 PM os_get_language: en
2:52:51 PM os_get_region: US
2:52:51 PM USERDOMAIN: VARNUMPC
2:52:51 PM USERNAME: phoeb
2:52:51 PM USERPROFILE: C:\Users\phoeb
2:52:51 PM APPDATA: C:\Users\phoeb\AppData\Roaming
2:52:51 PM NUMBER_OF_PROCESSORS: 4
2:52:51 PM PROCESSOR_ARCHITECTURE: x86
2:52:51 PM PROCESSOR_IDENTFIER: 
2:52:51 PM PROCESSOR_LEVEL: 6
2:52:51 PM PROCESSOR_REVISION: 4e03
2:52:51 PM video_adapter_subsysid: 2179665980
2:52:51 PM udid: cf217fe2-1292-4068-9bc4-04bfa438aa31
2:52:51 PM video_adapter_vendorid: 32902
2:52:51 PM video_d3d11_context: 03FD0648
2:52:51 PM video_d3d11_device: 03FCF01C
2:52:51 PM video_adapter_deviceid: 6422
2:52:51 PM video_adapter_sharedsystemmemory: 4160684032
2:52:51 PM video_adapter_revision: 7
2:52:51 PM video_adapter_description: Intel(R) HD Graphics 520
2:52:51 PM video_adapter_dedicatedsystemmemory: 0
2:52:51 PM video_adapter_dedicatedvideomemory: 134217728
2:52:51 PM External library init
2:52:51 PM External library: Data\file.dll
2:52:51 PM External library: Data\movie.dll
2:52:51 PM External library: movie init
2:52:51 PM No texture library found, using sprite textures
2:52:51 PM External library: Data\window.dll
2:52:52 PM working_directory: C:\Users\phoeb\Mine-imator\
2:52:52 PM Trying to save files
2:52:52 PM surface_save OK
2:52:52 PM texture_create OK
2:52:52 PM file_delete_lib OK
2:52:52 PM Create vertex format
2:52:52 PM Shader init
2:52:52 PM shaders_are_supported: yes
2:52:52 PM shader_high_ssao_depth_normal compiled: yes
2:52:52 PM shader_high_ssao_blur compiled: yes
2:52:52 PM shader_high_ssao compiled: yes
2:52:52 PM shader_high_light_sun compiled: yes
2:52:52 PM shader_high_light_spot compiled: yes
2:52:52 PM shader_high_light_point compiled: yes
2:52:52 PM shader_high_light_night compiled: yes
2:52:52 PM shader_high_light_apply compiled: yes
2:52:52 PM shader_high_fog_apply compiled: yes
2:52:52 PM shader_high_fog compiled: yes
2:52:52 PM shader_high_dof compiled: yes
2:52:52 PM shader_high_aa compiled: yes
2:52:52 PM shader_replace compiled: yes
2:52:52 PM shader_draw_texture compiled: yes
2:52:52 PM shader_depth_point compiled: yes
2:52:52 PM shader_depth compiled: yes
2:52:52 PM shader_color_fog_lights compiled: yes
2:52:52 PM shader_color_fog compiled: yes
2:52:52 PM shader_color_camera compiled: yes
2:52:52 PM shader_border compiled: yes
2:52:52 PM shader_blend compiled: yes
2:52:52 PM shader_alpha_test compiled: yes
2:52:52 PM shader_alpha_fix compiled: yes
2:52:52 PM Make transitions
2:52:52 PM Transitions OK
2:52:52 PM Loading language file: C:\Users\phoeb\Mine-imator\Data\Languages\english.milanguage
2:52:52 PM Windows startup
2:52:52 PM Found key_file: C:\Users\phoeb\Mine-imator\Data\key.midata
2:52:52 PM Loading settings: C:\Users\phoeb\Mine-imator\Data\settings.midata
2:52:52 PM load_format: 25
2:52:52 PM Render init
2:52:52 PM Loading Minecraft assets version: 1.12.2
2:52:53 PM Archive already unzipped, re-using: C:\Users\phoeb\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\
2:52:53 PM Model textures: load
2:52:53 PM Model textures: done
2:52:53 PM Block textures: load static
2:52:54 PM Block textures: load animated
2:52:54 PM Block textures, blocksize: 16
2:52:54 PM Block textures: static block surface
2:52:54 PM Block textures: static block preview
2:52:54 PM Block textures: animated block surfaces
2:52:54 PM Block textures: animated frames
2:52:54 PM Block textures: animated block preview
2:52:54 PM Block textures: find static block depths
2:52:54 PM Block textures: find animated block depths
2:52:54 PM Block textures: done
2:52:54 PM Item textures: load
2:52:55 PM Item textures: surface
2:52:55 PM Item textures: done
2:53:05 PM Saving block previews: C:\Users\phoeb\Mine-imator\Data\blockpreview.midata
2:53:05 PM Loaded assets successfully
2:53:05 PM Ground vbuffer init
2:53:05 PM Resetting project
2:53:05 PM Destroying instances
2:53:05 PM Project resetted
2:53:05 PM Show popup: startup
2:53:05 PM Using the latest assets
2:53:14 PM Creating project: C:\Users\phoeb\Mine-imator\Projects\2
2:53:14 PM Resetting project
2:53:14 PM Destroying instances
2:53:14 PM Project resetted
2:53:14 PM Saving project: C:\Users\phoeb\Mine-imator\Projects\2\2.miproject
2:53:14 PM save_folder: C:\Users\phoeb\Mine-imator\Projects\2
2:53:14 PM load_folder: C:\Users\phoeb\Mine-imator\Projects\2
2:53:14 PM Project saved
2:53:14 PM Show alert: Project created!, Imported files will be copied into the project folder., -4
2:53:14 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata
2:53:18 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata
2:53:19 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata
2:53:22 PM Saving settings: C:\Users\phoeb\Mine-imator\Data\settings.midata
2:55:36 PM Add resource: skin
2:55:36 PM filename: download.png
2:55:36 PM Action Load resource: action_bench_model_tex, C:\Users\phoeb\OneDrive\Pictures\download.png
2:55:37 PM Action: action_bench_create
2:55:38 PM Created: char
2:56:07 PM Action: action_tl_deselect_all
2:56:26 PM Action Set variable: action_background_image_show, 0, 1, 0
2:56:31 PM Action Set variable: action_background_image_show, 1, 0, 0
2:56:46 PM Action Set variable: action_background_ground_show, 1, 0, 0
2:56:54 PM Add resource: texture
2:56:54 PM filename: top.png
2:56:55 PM Action Load resource: action_background_sky_clouds_tex, C:\Users\phoeb\OneDrive\Pictures\top.png

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