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tried to load a world, this happened.

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:33:32 AM mineimator_version: 1.1.4
10:33:32 AM gm_runtime: 2.1.4.203
10:33:32 AM YYC: yes
10:33:32 AM working_directory: C:\Users\Jacobs\Mine-imator\
10:33:32 AM file_directory: C:\Users\Jacobs\AppData\Roaming\Mine_imator\
10:33:32 AM OS: Windows
10:33:32 AM os_version: 655360
10:33:32 AM os_is_network_connected: yes
10:33:32 AM os_get_language: en
10:33:32 AM os_get_region: CA
10:33:32 AM USERDOMAIN: DESKTOP-65SMGPS
10:33:33 AM USERNAME: Jacobs
10:33:33 AM USERPROFILE: C:\Users\Jacobs
10:33:33 AM APPDATA: C:\Users\Jacobs\AppData\Roaming
10:33:33 AM NUMBER_OF_PROCESSORS: 4
10:33:33 AM PROCESSOR_ARCHITECTURE: x86
10:33:33 AM PROCESSOR_IDENTFIER: 
10:33:33 AM PROCESSOR_LEVEL: 21
10:33:33 AM PROCESSOR_REVISION: 6001
10:33:33 AM video_adapter_subsysid: 462229571
10:33:33 AM udid: 0e2e489e-c0e0-4303-9209-796543537365
10:33:33 AM video_adapter_vendorid: 4098
10:33:33 AM video_d3d11_context: 0424AD18
10:33:33 AM video_d3d11_device: 042486E4
10:33:33 AM video_adapter_deviceid: 39028
10:33:33 AM video_adapter_sharedsystemmemory: 3769782272
10:33:33 AM video_adapter_revision: 197
10:33:33 AM video_adapter_description: AMD Radeon(TM) R6 Graphics
10:33:33 AM video_adapter_dedicatedsystemmemory: 0
10:33:33 AM video_adapter_dedicatedvideomemory: 525119488
10:33:33 AM External library init
10:33:33 AM External library: Data\file.dll
10:33:33 AM External library: Data\movie.dll
10:33:33 AM External library: movie init
10:33:33 AM External library: Data\window.dll
10:33:33 AM working_directory: C:\Users\Jacobs\Mine-imator\
10:33:33 AM Trying to save files
10:33:33 AM surface_save OK
10:33:33 AM texture_create OK
10:33:33 AM file_delete_lib OK
10:33:33 AM Create vertex format
10:33:33 AM Shader init
10:33:33 AM shaders_are_supported: yes
10:33:33 AM shader_high_ssao_depth_normal compiled: yes
10:33:33 AM shader_high_ssao_blur compiled: yes
10:33:33 AM shader_high_ssao compiled: yes
10:33:33 AM shader_high_light_sun compiled: yes
10:33:33 AM shader_high_light_spot compiled: yes
10:33:33 AM shader_high_light_point compiled: yes
10:33:33 AM shader_high_light_night compiled: yes
10:33:33 AM shader_high_light_apply compiled: yes
10:33:33 AM shader_high_fog_apply compiled: yes
10:33:33 AM shader_high_fog compiled: yes
10:33:33 AM shader_high_dof compiled: yes
10:33:33 AM shader_high_aa compiled: yes
10:33:33 AM shader_replace compiled: yes
10:33:33 AM shader_draw_texture compiled: yes
10:33:33 AM shader_depth_point compiled: yes
10:33:33 AM shader_depth compiled: yes
10:33:33 AM shader_color_fog_lights compiled: yes
10:33:33 AM shader_color_fog compiled: yes
10:33:33 AM shader_color_camera compiled: yes
10:33:33 AM shader_border compiled: yes
10:33:33 AM shader_blend compiled: yes
10:33:33 AM shader_alpha_test compiled: yes
10:33:33 AM shader_alpha_fix compiled: yes
10:33:33 AM Make transitions
10:33:33 AM Transitions OK
10:33:33 AM Loading language file: C:\Users\Jacobs\Mine-imator\Data\Languages\english.milanguage
10:33:33 AM Windows startup
10:33:33 AM Found key_file: C:\Users\Jacobs\Mine-imator\Data\key.midata
10:33:34 AM Loading settings: C:\Users\Jacobs\Mine-imator\Data\settings.midata
10:33:34 AM load_format: 25
10:33:34 AM Render init
10:33:34 AM Loading Minecraft assets version: 1.12.2
10:33:34 AM Unzipping: C:\Users\Jacobs\Mine-imator\Data\Minecraft\1.12.2.zip, C:\Users\Jacobs\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\
10:33:53 AM 2842 files were extracted
10:33:53 AM Model textures: load
10:33:54 AM Model textures: done
10:33:54 AM Block textures: load static
10:33:54 AM Block textures: load animated
10:33:54 AM Block textures, blocksize: 16
10:33:54 AM Block textures: static block surface
10:33:54 AM Block textures: static block preview
10:33:54 AM Block textures: animated block surfaces
10:33:54 AM Block textures: animated frames
10:33:54 AM Block textures: animated block preview
10:33:54 AM Block textures: find static block depths
10:33:54 AM Block textures: find animated block depths
10:33:55 AM Block textures: done
10:33:55 AM Item textures: load
10:33:55 AM Item textures: surface
10:33:55 AM Item textures: done
10:34:49 AM Saving block previews: C:\Users\Jacobs\Mine-imator\Data\blockpreview.midata
10:34:49 AM Loaded assets successfully
10:34:51 AM Ground vbuffer init
10:34:51 AM Resetting project
10:34:51 AM Destroying instances

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Try putting a screenshot. I think that that’s when your map is too big with too many assets. Or maybe you had a ton of other assets so the system overloaded. I’m not sure. Is that a backup thing?

Edited by DatCoalDuck
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