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Bend size error


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On 6/15/2018 at 10:46 PM, Jake_28 said:

Maybe use modelbench to resize it as a workaround?

 

On 6/16/2018 at 3:05 AM, david said:

The scaling parameter in Mine-imator affects the whole arm, not just the bending, so the entire mesh gets altered.

ModelBench has what you're looking for, you can alter the bending size there.

I'm not sure how to use model bench for that.

I also was planning to use this in an animation, where a character stretches their limb then is still able to bend it. Is that still possible? 

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