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How to make an " Alpha glitch " In modelbench


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Quote from status update everyone missed:

Spoiler

Alpha Glitch but its in modelbench.

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Look at my cool new face model! (jk)

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It's actually quite simple.

it is a glitch though, so it might be patched.

(for this to work you have to NOT mess with the render depth sliders at all.)

in this example we're in MI. if you made like a human and then make a water block, if the human is at the top of the timeline, you can see it in the water block.

But if you made the water first and the human after.. you can't see the human in the water block.

this works in modelbench, but you can also use the timeline to manimpulate it.

so lets say you made two cubes... one at alpha 0 1 at alpha 100.

if you moved alpha 0 to the top of the timeline, you would be able to see through the alpha 100 cube.

(this is why my slime model broke >: 

so, lets say you organised it correctly, you could theoretically make an " Alpha glitch " face model!

pretty cool right?

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edit: but srusly now i can make my jake edition model eyes look all... NOT GLITCHY!

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and yes i copy pasted that.

Here's a video tutorial!

Spoiler

 

 

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