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Problem loading the project


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Why is this error displayed after the second load of this project.

It's through this Minecraft map.

www.planetminecraft.com/project/the-rock-alcatraz-island/
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

vertex_delete_buffer: Invalid vertex buffer specified
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_vbuffer_destroy (line 3)
called from - gml_Script_tl_update_model_shape (line 14)
called from - gml_Script_tl_update (line 7)
called from - gml_Script_project_load_update (line 69)
called from - gml_Script_project_load (line 109)
called from - gml_Script_popup_startup_draw (line 55)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

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Well, I'm no expert, especially in the OpenGL realm of coding and terminology, but the main error appears to be an invalid call number or variable for the vertex buffer.

According to the great Wikipedia,

A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering.

 So, the computer had an error placing the vertex to build the geometry based on the download, Alcatraz Island. Taking a look, it appears to have been published early 2015, roughly 3 years ago. Before even 1.9, and Mineimator is based on 1.12.

Based on the evidence, somewhere along the line, Minecraft changed how the bock data for a schematic is organized, and mine-imator uses that current method, thus leading to invalid variables due to it not knowing how to read the format. I believe the best solution would either to load the map into Minecraft into the latest version, thus updating the way the block information is stored, or just use newer maps.

 

-RandomPr0file

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