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I apologize in advance for my English :( 
When I try to take a picture of the animation, MineImator crashes. This happens on every project, no matter what settings I make.

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
18:55:07 mineimator_version: 1.1.4
18:55:07 gm_runtime: 2.1.4.203
18:55:07 YYC: yes
18:55:07 working_directory: C:\Users\OLA\Mine-imator2\
18:55:07 file_directory: C:\Users\OLA\AppData\Roaming\Mine_imator\
18:55:07 OS: Windows
18:55:07 os_version: 393217
18:55:07 os_is_network_connected: yes
18:55:07 os_get_language: pl
18:55:07 os_get_region: PL
18:55:07 USERDOMAIN: OLA-Komputer
18:55:07 USERNAME: OLA
18:55:07 USERPROFILE: C:\Users\OLA
18:55:07 APPDATA: C:\Users\OLA\AppData\Roaming
18:55:07 NUMBER_OF_PROCESSORS: 4
18:55:07 PROCESSOR_ARCHITECTURE: x86
18:55:07 PROCESSOR_IDENTFIER: 
18:55:07 PROCESSOR_LEVEL: 6
18:55:07 PROCESSOR_REVISION: 2a07
18:55:07 video_adapter_subsysid: 554831939
18:55:07 udid: 16ab5f2d-7d3f-4797-87c3-62f6effd7703
18:55:07 video_adapter_vendorid: 4318
18:55:07 video_d3d11_context: 03E290CC
18:55:07 video_d3d11_device: 00F92B20
18:55:07 video_adapter_deviceid: 4186
18:55:07 video_adapter_sharedsystemmemory: 3221065728
18:55:07 video_adapter_revision: 161
18:55:07 video_adapter_description: NVIDIA GeForce 610M 
18:55:07 video_adapter_dedicatedsystemmemory: 0
18:55:07 video_adapter_dedicatedvideomemory: 1041825792
18:55:07 Old log found
18:55:07 External library init
18:55:07 External library: Data\file.dll
18:55:07 External library: Data\movie.dll
18:55:07 External library: movie init
18:55:07 External library: Data\window.dll
18:55:09 working_directory: C:\Users\OLA\Mine-imator2\
18:55:09 Trying to save files
18:55:09 surface_save OK
18:55:09 texture_create OK
18:55:09 file_delete_lib OK
18:55:09 Create vertex format
18:55:09 Shader init
18:55:09 shaders_are_supported: yes
18:55:09 shader_high_ssao_depth_normal compiled: yes
18:55:09 shader_high_ssao_blur compiled: yes
18:55:09 shader_high_ssao compiled: yes
18:55:09 shader_high_light_sun compiled: yes
18:55:09 shader_high_light_spot compiled: yes
18:55:09 shader_high_light_point compiled: yes
18:55:09 shader_high_light_night compiled: yes
18:55:09 shader_high_light_apply compiled: yes
18:55:09 shader_high_fog_apply compiled: yes
18:55:09 shader_high_fog compiled: yes
18:55:09 shader_high_dof compiled: yes
18:55:09 shader_high_aa compiled: yes
18:55:09 shader_replace compiled: yes
18:55:09 shader_draw_texture compiled: yes
18:55:09 shader_depth_point compiled: yes
18:55:09 shader_depth compiled: yes
18:55:09 shader_color_fog_lights compiled: yes
18:55:09 shader_color_fog compiled: yes
18:55:09 shader_color_camera compiled: yes
18:55:09 shader_border compiled: yes
18:55:09 shader_blend compiled: yes
18:55:09 shader_alpha_test compiled: yes
18:55:09 shader_alpha_fix compiled: yes
18:55:09 Make transitions
18:55:09 Transitions OK
18:55:09 Loading language file: C:\Users\OLA\Mine-imator2\Data\Languages\english.milanguage
18:55:09 Windows startup
18:55:09 Found key_file: C:\Users\OLA\Mine-imator2\Data\key.midata
18:55:09 Loading settings: C:\Users\OLA\Mine-imator2\Data\settings.midata
18:55:09 load_format: 27
18:55:09 Render init
18:55:09 Loading Minecraft assets version: 1.12.2
18:55:10 Archive already unzipped, re-using: C:\Users\OLA\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2\assets\minecraft\
18:55:10 Model textures: load
18:55:10 Model textures: done
18:55:10 Block textures: load static
18:55:11 Block textures: load animated
18:55:11 Block textures, blocksize: 16
18:55:11 Block textures: static block surface
18:55:11 Block textures: static block preview
18:55:11 Block textures: animated block surfaces
18:55:11 Block textures: animated frames
18:55:11 Block textures: animated block preview
18:55:11 Block textures: find static block depths
18:55:11 Block textures: find animated block depths
18:55:11 Block textures: done
18:55:11 Item textures: load
18:55:11 Item textures: surface
18:55:11 Item textures: done
18:55:29 Saving block previews: C:\Users\OLA\Mine-imator2\Data\blockpreview.midata
18:55:29 Loaded assets successfully
18:55:29 Ground vbuffer init
18:55:30 Resetting project
18:55:30 Destroying instances
18:55:30 Project resetted
18:55:30 Show popup: startup
18:55:32 Using the latest assets
18:55:56 Opening project: C:\Users\OLA\Mine-imator2\Projects\Come Home\Come Home.miproject
18:55:56 load_format: 27
18:55:56 Resetting project
18:55:56 Destroying instances
18:55:56 Project resetted
18:55:56 save_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home
18:55:56 load_folder: C:\Users\OLA\Mine-imator2\Projects\Come Home
18:55:57 Project loaded
18:55:57 Loading .schematic: C:\Users\OLA\Mine-imator2\Projects\Come Home\Piece of Come Home 2.schematic
18:55:57 Size: { { 57,34,17 },  }
18:55:59 Saving settings: C:\Users\OLA\Mine-imator2\Data\settings.midata
18:56:04 Show popup: exportimage
18:56:12 Export image: C:\Users\OLA\Desktop\Aleksandra Gajos\Come Home\2.1.png
18:56:12 Hidden: no
18:56:12 18: yes
18:56:12 Watermark: no
18:56:12 High Quality: yes
18:56:12 Size: 4096, 2304
18:56:16 Show alert: Image saved!, , 78

 

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On 5/25/2018 at 8:12 PM, olciaks03 said:

Z góry przepraszam za mój angielski :( 
Kiedy próbuję zrobić zdjęcie animacji, MineImator ulega awarii. Dzieje się to przy każdym projekcie, bez względu na ustawienia, które wykonuję.

___ Mine-imator log ___
W swoim raporcie o błędach dołącz ten pełny dziennik wraz z instrukcjami, jak odtworzyć błąd.
Jeśli problem dotyczy konkretnej animacji, prześlij jej folder jako .zip.
18:55:07 mineimator_version: 1.1.4
18:55:07 gm_runtime: 2.1.4.203
18:55:07 YYC: tak
18:55:07 working_directory: ? \ Users \ OLA \ Mine-imator2 \
18:55: 07 file_directory: ? \ Users \ OLA \ AppData \ Roaming \ Mine_imator \
18:55:07 System operacyjny: Windows
18:55:07 os_version:
393217 18:55:07 os_is_network_connected: tak
18:55:07 os_get_language: pl
18: 55:07 os_get_region: PL
18:55:07 USERDOMAIN: OLA-Komputer
18:55:07 USERNAME: OLA
18:55:07 USERPROFILE: ? \ Users \ OLA
18:55:07 APPDATA: ? \ Users \ OLA \ AppData \ Roaming
18:55:07 NUMBER_OF_PROCESSORS: 4
18:55:07 PROCESOR_ARCHITECTURE: x86
18:55:07 PROCESSOR_IDENTFIER: 
18:55:07 PROCESSOR_LEVEL: 6
18: 55:07 PROCESSOR_REVISION: 2a07
18:55:07 video_adapter_subsysid: 554831939
18:55:07 udid: 16ab5f2d-7d3f-4797-87c3-62f6effd7703
18:55:07 video_adapter_vendorid: 4318
18:55:07 video_d3d11_context: 03E290CC
18:55: 07 video_d3d11_device: 00F92B20
18:55:07 video_adapter_deviceid: 4186
18:55:07 video_adapter_sharedsystemmemory: 3221065728
18:55:07 video_adapter_revision: 161
18:55:07 video_adapter_description: NVIDIA GeForce 610M 
18:55:07 video_adapter_dedicatedsystemmemory: 0
18:55:07 video_adapter_dedicatedvideomemory: 1041825792
18:55:07 Stary log found
18:55:07 Biblioteka zewnętrzna init
18:55:07 Biblioteka zewnętrzna: Data \ file.dll
18:55:07 Biblioteka zewnętrzna: Data \ movie.dll
18:55:07 Biblioteka zewnętrzna: movie init
18:55:07 Biblioteka zewnętrzna: Data \ window.dll
18:55:09 working_directory: ? \ Users \ OLA \ Mine-imator2 \
18 : 55: 09 Próba zapisania plików
18:55:09 surface_save OK
18:55:09 texture_create OK
18:55:09 file_delete_lib OK
18:55:09 Utwórz format
vertexów 18:55:09 Shader init
18:55:09 shaders_are_supported : tak
18:55:09 shader_high_ssao_depth_normal skompilowany: tak
18:55:09 shader_high_ssao_blur skompilowany: tak
18:55:09 shader_high_ssao skompilowany: tak
18:55:09 shader_high_light_sun skompilowany: tak
18:55:09 shader_high_light_s kompilowany: tak
18:55:09 shader_high_light_point compiled: yes
18:55:09 shader_high_light_night compiled: yes
18:55:09 shader_high_light_apply compiled: yes
18:55:09 shader_high_fog_apply compiled: tak
18:55:09 shader_high_fog compiled: yes
18:55:09 shader_high_dof compiled: yes
18 : 55: 09 shader_high_aa skompilowany: tak
18:55:09 shader_replace skompilowany: tak
18:55:09 shader_draw_texture skompilowany: tak
18:55:09 shader_depth_point compiled: tak
18:55:09 shader_depth compiled: tak
18:55:09 shader_color_fog_lights skompilowany: tak
18:55:09 shader_color_fog skompilowany: tak
18:55:09 shader_color_camera skompilowany: tak
18:55:09 shader_border skompilowany: tak
18:55:09 shader_blend skompilowany: tak
18:55:09 shader_alpha_test skompilowany: tak
18:55:09 shader_alpha_fix skompilowany: tak
18:55:09 Stwórz przejścia
18:55:09 Transitions OK
18:55:09 Ładowanie pliku językowego: ? \ Users \ OLA \ Mine-imator2 \ Data \ Languages \ english.milanguage
18:55:09 Windows startup
18:55:09 Znaleziono plik_klienta: ? \ Users \ OLA \ Mine-imator2 \ Data \ key.midata
18:55:09 Ładowanie ustawień: ? \ Users \ OLA \ Mine-imator2 \ Data \ settings.midata
18:55:09 load_format: 27
18:55:09 Render init
18:55:09 Ładowanie wersji aktywów Minecrafta: 1.12 .2
18:55:10 Archiwum już rozpakowane, ponowne użycie: ? \ Users \ OLA \ AppData \ Roaming \ Mine_imator \ Minecraft_unzip \ 1.12.2 \ assets \ minecraft \
18:55:10 Tekstury modelu: load
18:55 : 10 Tekstury modelu: gotowe
18:55:10 Tekstury bloków: ładowanie statyczne
18:55:11 Blokowanie tekstur: ładowanie animowane
18:55:11 Blokowanie tekstur, blokowanie: 16
18:55:11 Tekstury bloków: powierzchnia bloku statycznego
18: 55:11 Blokowanie tekstur: podgląd bloku statycznego
18:55:11 Blokowanie tekstur: animowane powierzchnie bloków
18:55:11 Blokowanie tekstur: animowane klatki
18:55:11 Blokowanie tekstur: animowany podgląd bloku
18:55:11 Blokowanie tekstur: wyszukiwanie statycznych bloków głębokości
18:55:11 Blokowanie tekstur: wyszukiwanie animowanych bloków głębokości
18:55:11 Blokowanie tekstur: gotowe
18:55:11 textures: load
18:55:11 Tekstury przedmiotów: surface
18:55:11 Tekstury przedmiotów: done
18:55:29 Zapisywanie podglądu bloków: ? \ Users \ OLA \ Mine-imator2 \ Data \ blockpreview.midata
18:55: 29 aktywa załadować
18:55:29 vbuffer Parter startowych
18:55:30 Resetowanie projekt
18:55:30 Niszczenie przypadki
18:55:30 projekt resetują
18:55:30 Pokaż okienko: startup
18:55:32 Przy wykorzystaniu najnowszych majątek
18:55:56 Projekt otwarcia: ? \ Users \ OLA \ Mine-imator2 \ Projects \ Come Home \ Come Home.miproject
18:55:56 load_format: 27
18:55:56 Resetowanie projektu
18:55:56 Niszczenie instancji
18:55:56 Zresetowany projekt
18:55:56 save_folder: ? \ Users \ OLA \ Mine-imator2 \ Projects \ Come Home
18:55:56 load_folder: ? \ Users \ OLA \ Mine-imator2 \ Projects \ Come Strona główna
18:55:57 Załadowany projekt
18:55:57 Trwa ładowanie .schematyczne: ? \ Users \ OLA \ Mine-imator2 \ Projects \ Come Home \ Piece of Come Home 2.schematic
18:55:57 Rozmiar: {{57 , 34,17},}
18:55:59 Zapisywanie ustawień: ? \ Users \ OLA \ Mine-imator2 \ Data \ settings.midata
18:56:04 Wyświetl wyskakujące okno: exportimage
18:56:12 Eksportuj obrazek: ? \ Użytkownicy \ OLA \ Pulpit \ Aleksandra Gajos \ Come Home \ 2.1.png
18:56:12 Ukryty: nie
18:56:12 18: tak
18:56:12 Znak wodny: nie
18:56:12 Wysoka jakość: tak
18:56:12 Rozmiar: 4096, 2304
18:56:16 Pokaż alert: Zapisano obraz !,, 78

 

Olcia ty na forum piszesz.

 

I'm sorry to write in Polish. I know to write in English.

Edited by Dawid24M
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