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Character Move Curved?


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Running in a circle: Take a human with a run cycle and parent it to a folder set X Y and Z to 0. Then move the character away from the folder, however far you want it. Then just rotate the folder and sync it with the run cycle, and you should be good to go.

Turning a corner: Do the same thing above, but instead of going in circles, just rotate the folder 90 degrees.

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8 hours ago, Pootsy35 said:

Running in a circle: Take a human with a run cycle and parent it to a folder set X Y and Z to 0. Then move the character away from the folder, however far you want it. Then just rotate the folder and sync it with the run cycle, and you should be good to go.

Turning a corner: Do the same thing above, but instead of going in circles, just rotate the folder 90 degrees.

Thank you.

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