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Surfaces clip when close to other objects


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For example I like to use surfaces for eyebrows, so they must be very close to the head otherwise it looks bad. The problem is, when look from a distance the eyebrows clip, flickering in and out. This graphical glitch is pretty annoying. I have tried workarounds but it should just be rendered correctly.

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It's called z-fighting. It's a thing that appears everywhere in 3D graphics rendering when one plane is rendered on another. If you'll look carefully on other facial rigs, they have fatter eyebrows (and they're cubes, not surfaces) so z-fighting doesn't appear.

Workaround: Make the eyebrows so they're cubes, not surfaces. Also make them less thin.

Edited by jakubg1
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