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Mine Imator: Physics-Like animating guide


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Hello! In this topic,i will show you how to make physics-like animating. (Note: This will expand your Mine Imator skills largely!)

Ball physics

This will be your final product:

zT1r0rG.gif

It's pretty simple. First,create a ball. Then, select it and make a folder.

4s4klSR.png

That will help you ALOT. Like, a BIG lot that it is jaw-dropping! Make 2 position keyframes for the ball. Keep it on the ground. Then,move the folder up and down.

(Note,don't do the same as in the picture,make it a bit more fast.

7MTnZMA.png

Now, use transitions. This will make it look like actual physics simulated in Blender. (the transitions for the 2 first keyframes of the folder)

RFsemPc.png

Boom! Done. But it needs to roll a bit.... Let's fix that. Move the ball a bit more and change it's 2nd keyframe's transition to Quadratic (ease out).

SBqooAI.png

Yeah! That's it! You can even add a character kicking the ball.

 

Cube Physics (Read ball physics first)

Do just like the ball,but center the rotation point (Cube properties - Custom rotation point - Y: 0) and turn it's X or Z to 360 or -360! And by the way,don't use the rolling thing.

 

Thanks for checking this guide! Comment below what tutorial you want me to do next!

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