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I lost my project because of this ridiculous crash!


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So, since september a had been animating a scene in mine-imator, then finally i finished it, so i closed my mine-imator and in the next day i would render it. But... to my surprise, when I opened the project i saw this beautiful message:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

array_get :: Index [0,-1] out of range [1,12]
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_matrix_create (line 13)
called from - gml_Script_tl_update_matrix (line 34)
called from - gml_Script_tl_update_matrix (line 208)
called from - gml_Script_temp_update_rot_point (line 59)
called from - gml_Script_temp_update (line 21)
called from - gml_Script_project_load_update (line 31)
called from - gml_Script_project_load (line 109)
called from - gml_Script_draw_recent (line 86)
called from - gml_Script_popup_startup_draw (line 84)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

 

OMG, i can't even open the project that i worked about 4 months! I'm really upset with mine-imator, i mean, i lost the whole thing... Here's my log:

Quote

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
16:50:49 mineimator_version: 1.1.2
16:50:49 gm_runtime: 2.1.2.172
16:50:49 YYC: yes
16:50:49 working_directory: C:\Mine-imator\
16:50:49 file_directory: C:\Users\Renan Dantas\AppData\Roaming\Mine_imator\
16:50:49 OS: Windows
16:50:49 os_version: 655360
16:50:49 os_is_network_connected: yes
16:50:49 os_get_language: pt
16:50:49 os_get_region: BR
16:50:49 USERDOMAIN: RENAN-PC
16:50:49 USERNAME: Renan Dantas
16:50:49 USERPROFILE: C:\Users\Renan Dantas
16:50:49 APPDATA: C:\Users\Renan Dantas\AppData\Roaming
16:50:49 NUMBER_OF_PROCESSORS: 4
16:50:49 PROCESSOR_ARCHITECTURE: x86
16:50:49 PROCESSOR_IDENTFIER:
16:50:49 PROCESSOR_LEVEL: 6
16:50:49 PROCESSOR_REVISION: 3a09
16:50:49 video_adapter_subsysid: 323361242
16:50:49 udid: bca1a546-6a76-4ee0-9a78-f67d7e3f94f0
16:50:49 video_adapter_vendorid: 4318
16:50:49 video_d3d11_context: 042597EC
16:50:49 video_d3d11_device: 0429346C
16:50:49 video_adapter_deviceid: 4992
16:50:49 video_adapter_sharedsystemmemory: 2179203072
16:50:49 video_adapter_revision: 162
16:50:49 video_adapter_description: NVIDIA GeForce GTX 750 Ti
16:50:49 video_adapter_dedicatedsystemmemory: 0
16:50:49 video_adapter_dedicatedvideomemory: 2115698688
16:50:49 Old log found
16:50:49 External library init
16:50:49 External library: Data\file.dll
16:50:49 External library: Data\movie.dll
16:50:49 External library: movie init
16:50:49 No texture library found, using sprite textures
16:50:49 External library: Data\window.dll
16:50:49 working_directory: C:\Mine-imator\
16:50:49 Trying to save files
16:50:49 surface_save OK
16:50:49 texture_create OK
16:50:49 file_delete_lib OK
16:50:49 Create vertex format
16:50:49 Shader init
16:50:49 shaders_are_supported: yes
16:50:49 shader_high_ssao_depth_normal compiled: yes
16:50:49 shader_high_ssao_blur compiled: yes
16:50:49 shader_high_ssao compiled: yes
16:50:49 shader_high_light_sun compiled: yes
16:50:49 shader_high_light_spot compiled: yes
16:50:49 shader_high_light_point compiled: yes
16:50:49 shader_high_light_night compiled: yes
16:50:49 shader_high_light_apply compiled: yes
16:50:49 shader_high_fog_apply compiled: yes
16:50:49 shader_high_fog compiled: yes
16:50:50 shader_high_dof compiled: yes
16:50:50 shader_high_aa compiled: yes
16:50:50 shader_replace compiled: yes
16:50:50 shader_draw_texture compiled: yes
16:50:50 shader_depth_point compiled: yes
16:50:50 shader_depth compiled: yes
16:50:50 shader_color_fog_lights compiled: yes
16:50:50 shader_color_fog compiled: yes
16:50:50 shader_color_camera compiled: yes
16:50:50 shader_border compiled: yes
16:50:50 shader_blend compiled: yes
16:50:50 shader_alpha_test compiled: yes
16:50:50 shader_alpha_fix compiled: yes
16:50:50 Make transitions
16:50:50 Transitions OK
16:50:50 Loading language file: C:\Mine-imator\Data\Languages\english.milanguage
16:50:50 Windows startup
16:50:50 Found key_file: C:\Mine-imator\Data\key.midata
16:50:50 Loading settings: C:\Mine-imator\Data\settings.midata
16:50:50 load_format: 25
16:50:50 Render init
16:50:50 Loading Minecraft assets version: 1.12.2
16:50:51 Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4
16:50:51 Archive already unzipped, re-using: C:\Users\Renan Dantas\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\
16:50:51 Model textures: load
16:50:51 Model textures: done
16:50:51 Block textures: load static
16:50:51 Block textures: load animated
16:50:51 Block textures, blocksize: 16
16:50:51 Block textures: static block surface
16:50:51 Block textures: static block preview
16:50:51 Block textures: animated block surfaces
16:50:51 Block textures: animated frames
16:50:52 Block textures: animated block preview
16:50:52 Block textures: find static block depths
16:50:52 Block textures: find animated block depths
16:50:52 Block textures: done
16:50:52 Item textures: load
16:50:52 Item textures: surface
16:50:52 Item textures: done
16:50:55 Saving block previews: C:\Mine-imator\Data\blockpreview.midata
16:50:55 Loaded assets successfully
16:50:55 Ground vbuffer init
16:50:55 Resetting project
16:50:55 Destroying instances
16:50:55 Project resetted
16:50:55 Show popup: startup
16:50:56 Using the latest assets
16:51:10 Opening project: C:\Mine-imator\Projects\Ep. 4 - Base Daleks (PARTE 2)\Ep. 4 - Base Daleks (PARTE 2).miproject
16:51:15 load_format: 26
16:51:15 Resetting project
16:51:15 Destroying instances
16:51:16 Project resetted
16:51:16 save_folder: C:\Mine-imator\Projects\Ep. 4 - Base Daleks (PARTE 2)
16:51:16 load_folder: C:\Mine-imator\Projects\Ep. 4 - Base Daleks (PARTE 2)



Please if anyone know how to fix this, or even recover my project, i would be very grateful (And yes, i tried open the backups created by mine-imator, and they gave me the same error)

 

Please help me, i'm really hopeless... :/

 

Edited by EM BLOCOS
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50 minutes ago, david said:

Hello,

Don't sweat, I was able to repair your file!

The timeline and library is very hard to navigate with this many objects and frames though, have you considered splitting up the scene into several files?

Ep. 4 - Base Daleks (PARTE 2).miproject

OMG Thank you so much david, you have no idea how happy i am right now, you really made my day :D... But, i can't download it, when i click on the link it send me this error:


Sorry, there is a problem

The page you are trying to access is not available for your account.

Error code: 2C171/1

Here is a print:
J8NoDgN.png

Edited by EM BLOCOS
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Yes, i animated something about 2 minutes and added another TARDIS schematic (That big blue box, it's very huge schematic), so was 2 of them in the same project. But, I noticed that since 1 week ago, the objects that a parented with others were messing around, i mean, the were parenting with wrong objects by themself, like this image:

PoQmX6N.jpg

So i fixed that, and put everything in their place. But when i close mine-imator, and open again, it's messed up again, some objects with wrong parents. So i go there and fix again, and again. And i did that before it crash, i changed the parent of some objects to the right place and added another TARDIS, and then CRASH...

(Sorry, english it's not my first language, it's kind of rusty :/)

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