Jump to content

A crash From Background option to spaming and Scenery.


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

So i found a crash while finagling with Background Options and the undo including the scenery. (I hope someone found this too)

Explanation:

Here's how it happened i load up a custom scenery from my own (I think it had 40-41 animated blocks)

And then after finagling with Background options (From Time and Rotation and Coloring).

After that i decided to undo everything by clicking quickly the undo button. (Before that i was inside the scenery)

And guess what? It crashed i have no idea why it happened but i think i'm 50% correct about this explanation. (I'm not sure)

Lemme know if it's real cause i did this the second time and it happened.

 

The Log:

___ Mine-imator log ___
18:55:55 mineimator_version: 1.1.2
18:55:55 gm_runtime: 2.1.2.172
18:55:55 YYC: yes
18:55:55 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\
18:55:55 file_directory: C:\Users\*****\AppData\Roaming\Mine_imator\
18:55:55 OS: Windows
18:55:55 os_version: 655360
18:55:55 os_is_network_connected: yes
18:55:55 os_get_language: lt
18:55:55 os_get_region: LT
18:55:55 USERDOMAIN: ALDAS-PC
18:55:55 USERNAME: Aldas
18:55:55 USERPROFILE: C:\Users\Aldas
18:55:55 APPDATA: C:\Users\Aldas\AppData\Roaming
18:55:55 NUMBER_OF_PROCESSORS: 4
18:55:55 PROCESSOR_ARCHITECTURE: x86
18:55:55 PROCESSOR_IDENTFIER: 
18:55:55 PROCESSOR_LEVEL: 6
18:55:55 PROCESSOR_REVISION: 3d04
18:55:55 video_adapter_subsysid: 112070696
18:55:55 udid: ec00950f-199a-46c6-bf43-c5ba5df5b6e2
18:55:55 video_adapter_vendorid: 4318
18:55:55 video_d3d11_context: 0674F6E4
18:55:55 video_d3d11_device: 0674E0CC
18:55:55 video_adapter_deviceid: 4761
18:55:55 video_adapter_sharedsystemmemory: 2100527104
18:55:55 video_adapter_revision: 161
18:55:55 video_adapter_description: NVIDIA GeForce 920M
18:55:55 video_adapter_dedicatedsystemmemory: 0
18:55:55 video_adapter_dedicatedvideomemory: 2119041024
18:55:55 Old log found
18:55:55 External library init
18:55:55 External library: Data\file.dll
18:55:55 External library: Data\movie.dll
18:55:55 External library: movie init
18:55:55 No texture library found, using sprite textures
18:55:55 External library: Data\window.dll
18:55:56 working_directory: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\
18:55:56 Trying to save files
18:55:56 surface_save OK
18:55:56 texture_create OK
18:55:56 file_delete_lib OK
18:55:56 Create vertex format
18:55:56 Shader init
18:55:56 shaders_are_supported: yes
18:55:56 shader_high_ssao_depth_normal compiled: yes
18:55:56 shader_high_ssao_blur compiled: yes
18:55:56 shader_high_ssao compiled: yes
18:55:56 shader_high_light_sun compiled: yes
18:55:56 shader_high_light_spot compiled: yes
18:55:56 shader_high_light_point compiled: yes
18:55:56 shader_high_light_night compiled: yes
18:55:56 shader_high_light_apply compiled: yes
18:55:56 shader_high_fog_apply compiled: yes
18:55:56 shader_high_fog compiled: yes
18:55:56 shader_high_dof compiled: yes
18:55:56 shader_high_aa compiled: yes
18:55:56 shader_replace compiled: yes
18:55:56 shader_draw_texture compiled: yes
18:55:56 shader_depth_point compiled: yes
18:55:56 shader_depth compiled: yes
18:55:56 shader_color_fog_lights compiled: yes
18:55:56 shader_color_fog compiled: yes
18:55:56 shader_color_camera compiled: yes
18:55:56 shader_border compiled: yes
18:55:56 shader_blend compiled: yes
18:55:56 shader_alpha_test compiled: yes
18:55:56 shader_alpha_fix compiled: yes
18:55:56 Make transitions
18:55:56 Transitions OK
18:55:56 Loading language file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\Languages\english.milanguage
18:55:57 Windows startup
18:55:57 Found key_file: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\key.midata
18:55:57 Loading settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata
18:55:57 load_format: 25
18:55:58 Render init
18:55:58 Loading Minecraft assets version: 1.12.2
18:55:58 Archive already unzipped, re-using: C:\Users\Aldas\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\
18:55:58 Model textures: load
18:55:59 Model textures: done
18:55:59 Block textures: load static
18:56:00 Block textures: load animated
18:56:00 Block textures, blocksize: 16
18:56:00 Block textures: static block surface
18:56:00 Block textures: static block preview
18:56:00 Block textures: animated block surfaces
18:56:00 Block textures: animated frames
18:56:00 Block textures: animated block preview
18:56:00 Block textures: find static block depths
18:56:00 Block textures: find animated block depths
18:56:00 Block textures: done
18:56:00 Item textures: load
18:56:01 Item textures: surface
18:56:01 Item textures: done
18:56:01 Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4
18:56:10 Saving block previews: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\blockpreview.midata
18:56:10 Loaded assets successfully
18:56:10 Ground vbuffer init
18:56:10 Resetting project
18:56:10 Destroying instances
18:56:10 Project resetted
18:56:10 Show popup: startup
18:56:11 Using the latest assets
18:56:15 Opening project: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\Render.miproject
18:56:15 load_format: 26
18:56:15 Resetting project
18:56:15 Destroying instances
18:56:15 Project resetted
18:56:15 save_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render
18:56:15 load_folder: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render
18:56:15 Project loaded
18:56:15 Saving settings: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\settings.midata
18:56:23 Action: action_bench_create
18:56:23 Created: block
18:56:28 Action: action_tl_select
18:56:29 Action: action_tl_frame_pos
18:56:44 Undo: tl_value_set
18:56:44 Undo: action_tl_select
18:56:44 Undo: action_bench_create
18:56:45 Redo: action_bench_create
18:56:45 Redo: action_tl_select
18:56:46 Redo: tl_value_set
18:56:47 Undo: tl_value_set
18:56:47 Undo: action_tl_select
18:56:47 Undo: action_bench_create
18:56:48 Redo: action_bench_create
18:56:48 Redo: action_tl_select
18:56:48 Redo: tl_value_set
18:56:51 Action: action_tl_remove
18:56:56 execute: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Data\import.exe, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic, 1
18:57:24 Add resource: fromworld
18:57:24 filename: world.schematic
18:57:24 Action Load resource: action_bench_scenery, C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic
18:57:24 Loading .schematic: C:\GameFiles\Steam\steamapps\common\Mine-imator 1.1.2\Projects\Render\world.schematic
18:57:24 Size: { { 36,28,15 },  }
18:57:30 Action Set variable: action_background_sky_time, -715.12, -723.73, 1
18:57:36 Action: action_bench_create
18:57:36 Created: scenery
18:57:49 Action Set variable: action_background_sky_time, -800.31, -788.96, 1
18:57:50 Action Set variable: action_background_sky_rotation, -118.28, -27.76, 1
18:57:53 Action Set variable: action_background_sky_moon_phase, 0, 0, 1
18:57:53 Action Set variable: action_background_sky_rotation, 169.12, 60.52, 1
18:57:54 Action Set variable: action_background_sky_time, -733.48, -687.03, 1
18:58:00 Show popup: colorpicker
18:58:00 Action Set variable: action_background_sky_color, 16759185, 4666924, 1
18:58:02 Show popup: colorpicker
18:58:03 Action Set variable: action_background_sky_clouds_color, 16777215, 3750230, 1
18:58:04 Show popup: colorpicker
18:58:05 Action Set variable: action_background_sunlight_color, 54015, 1977905, 1
18:58:08 Show popup: colorpicker
18:58:08 Action Set variable: action_background_night_color, 6888192, 6112315, 1
18:58:10 Undo: action_background_night_color
18:58:10 Undo: action_background_sunlight_color

 

Link to post
Share on other sites

It's because your computer can handle making all the changes you made one by one, but when you pressed undo it tried changing every one of those settings at the same time, and it overloaded your computer.

Link to post
Share on other sites

12 hours ago, Colonel Muffin said:

It's because your computer can handle making all the changes you made one by one, but when you pressed undo it tried changing every one of those settings at the same time, and it overloaded your computer.

Huh that actually makes sense thanks now i have to remind my self to stop spaming the undo button.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...