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From the excessive detail of the blasters to the jagged trooper armor, the combination of the rigs are overwhelmingly convoluted. Additionally, the claustrophobic camera angle positioned tightly near the objects makes this wallpaper uneasy view at any glance.

@Juno You should consider putting less detail into the suits of the snowtroopers. The reference you provided on your rig page has such significant visual clarity, while your actual rig appears to be a jagged mess (even if you attempted for voxel-ish outlook). Having less (or subtle) corners or edges would make the rig be way easier to look at; both in animation and in wallpapers.

Edited by Heavenira
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52 minutes ago, Heavenira said:

From the excessive detail of the blasters to the jagged trooper armor, the combination of the rigs are overwhelmingly convoluted. Additionally, the claustrophobic camera angle positioned tightly near the objects makes this wallpaper uneasy view at any glance.

@Juno You should consider putting less detail into the suits of the snowtroopers. The reference you provided on your rig page has such significant visual clarity, while your actual rig appears to be a jagged mess (even if you attempted for voxel-ish outlook). Having less (or subtle) corners or edges would make the rig be way easier to look at; both in animation and in wallpapers.

It would have been less cluttered if I went for a different approach. The neat thing (at least I think so) is that every single armor piece is removable. From the plating, to the under suit. If the rig was built from the ground up not to have any of these features, it would look a lot different and smooth.

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