Nimi

Dev update #12 part 2: A bright future and Modelbench news

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6 hours ago, Jadturentale said:

I know,but most people make animations struggling to try making physics with like explosions,water and all that stuff. Even ragdolls.

Gain experience animating physics in return for the 3D engine Mine-imator using not being built for advanced 3D physics of objects with varying geometry. :think:

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6 hours ago, Jadturentale said:

I know,but most people make animations struggling to try making physics with like explosions,water and all that stuff. Even ragdolls.

Just learn it. Explosion particles are in the workbench and you can easily make water particles in the editor. Rag-doll is a bit trickier, but don't let that stop you, with loads of practice, you can do it! 

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8 minutes ago, TheXKing360 said:

why you don't upload a pre-release ver of Modelbench ?

Because it's still being working on. A pre-release will be released when the mandatory parts of the program are done being implemented. Currently, I have a ETA for it in mind that I'd like to hit, however I won't disclose that it unless it requires some more time.

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5 hours ago, RedAnimator said:

Just learn it. Explosion particles are in the workbench and you can easily make water particles in the editor. Rag-doll is a bit trickier, but don't let that stop you, with loads of practice, you can do it! 

It's beacause explosion particles just hit the ground,they dont do physics,plus they dont just fall,they explode.

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