Jump to content

Dev update #12 part 1: 2017 in a nutshell and flexible Steves


Recommended Posts

yeah

but the arm bending seems weird so idk if I will like it, if I don't, would it be possible to go back to the old version only for the arms/legs ? And if not it's fine.

Edited by Nicolasev
Link to post
Share on other sites

Spoiler

xMzD4_s-200x150.gif?c=popkey-web&p=popke

 

On a serious note, this is great. Bending is definitely going to help with creating simpler rigs that don't require parenting tons of blocks, and from the images, I for one feel extremely excited from just the teaser images. 

Link to post
Share on other sites

mZS11Ztm.png

I'm really happy that we've gone so far! David's done a huge service to the animator community and I hope that Nimi is just as great. Best of luck and happy holidays, everyone!

Edited by SteampunkSkeleton
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...