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There are two bugs in MI's World Importer. All about translations.

First one: World Importer does NOT apply language settings in MI setting. It always use English as default laguage. Is this is an implementation issue or just forgot to pass something to World Importer to let it know which the target language file is?

Currently I just copy my translation file as 'english.milanguage' to bypass this issue.

 

Second one: This is more complicated but easy to figure out how caused this.

Let's see this screenshot:

1044628330.png

Seems fine, right?

But when I translated this... it seems not right:

1984146494.png

I did NOT write that text for that button. And it seems shows first 4 characters of that radio button.

I checked language file then I know what happend:

2718774564.png

(Left: My translation; Right: Source English language)

May be when MI looking up the translation entry, it just ignore cases.

So World Importer think "/importfromworld/filters/remove" is equal as "/importfromworld/filters/Remove". And then bug come out. Cases was totally ignored.

We can do something to let you know what that means:

2053934322.png

And you can see the bug directly:

2319913900.png

It's hard to be found when using English language file, and even harder to be found when World Importer just don't load another language file.

 

Since the first bug is a totally not working feature (make World Importer multilanguage support useless), so this report was set to major bug level.

Please fix these bugs. Thanks.

Edited by SuperMarioSF
Do some correction
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