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Simple Tutorial on a way to get better limb bending


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Here's just a decently good method for those who want something with long legs but need something thicker than an enderman leg.

See usually the solution would to just elongate the leg but that makes its bending all weird

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So here's a way to prevent that. 

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Take two cubes, size them appropriately, make sure they're parented to the correct halves of the leg, check the "rotation point" box under "Inherits", and adjust the rotation point to it's at the top of the upper cube (since it's usually at the top of the leg this cube would now be the top. without doing this the rotation will be all wonky)

YFFCVno.png

and texture appropriately

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that makes the bend look a lot cleaner. Tell me if this was an actual thing already, if there's something you need further explaining for, or if it's dumb because I just thought it was a neat little trick.

Edited by JjCinemas
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