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Can't load some scenery from my world


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Basically, the problem is that I can't load the scenery from my world with some filters. 

 

Crash report:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
2:26:43 mineimator_version: 1.1.1
2:26:43 gm_runtime: 2.1.2.172
2:26:43 YYC: yes
2:26:43 working_directory: C:\Users\shado\Mine-imator\
2:26:43 file_directory: C:\Users\shado\AppData\Roaming\Mine_imator\
2:26:43 OS: Windows
2:26:43 os_version: 655360
2:26:43 os_is_network_connected: yes
2:26:43 os_get_language: zh
2:26:43 os_get_region: CN
2:26:43 USERDOMAIN: DESKTOP-KTM995J
2:26:43 USERNAME: shado
2:26:43 USERPROFILE: C:\Users\shado
2:26:43 APPDATA: C:\Users\shado\AppData\Roaming
2:26:43 NUMBER_OF_PROCESSORS: 4
2:26:43 PROCESSOR_ARCHITECTURE: x86
2:26:43 PROCESSOR_IDENTFIER: 
2:26:43 PROCESSOR_LEVEL: 6
2:26:43 PROCESSOR_REVISION: 8e09
2:26:43 video_adapter_subsysid: 344985667
2:26:43 udid: 49c61166-eb8a-4307-a928-1d28fa20fb4d
2:26:43 video_adapter_vendorid: 32902
2:26:43 video_d3d11_context: 03C8FAA4
2:26:43 video_d3d11_device: 03C8EC4C
2:26:43 video_adapter_deviceid: 22806
2:26:43 video_adapter_sharedsystemmemory: 4160684032
2:26:43 video_adapter_revision: 2
2:26:43 video_adapter_description: Intel(R) HD Graphics 620
2:26:43 video_adapter_dedicatedsystemmemory: 0
2:26:43 video_adapter_dedicatedvideomemory: 134217728
2:26:43 Old log found
2:26:43 External library init
2:26:43 External library: Data\file.dll
2:26:43 External library: Data\movie.dll
2:26:44 External library: movie init
2:26:44 No texture library found, using sprite textures
2:26:44 External library: Data\window.dll
2:26:44 working_directory: C:\Users\shado\Mine-imator\
2:26:44 Trying to save files
2:26:44 surface_save OK
2:26:44 texture_create OK
2:26:44 file_delete_lib OK
2:26:44 Create vertex format
2:26:44 Shader init
2:26:44 shaders_are_supported: yes
2:26:44 shader_high_ssao_depth_normal compiled: yes
2:26:44 shader_high_ssao_blur compiled: yes
2:26:44 shader_high_ssao compiled: yes
2:26:44 shader_high_light_sun compiled: yes
2:26:44 shader_high_light_spot compiled: yes
2:26:44 shader_high_light_point compiled: yes
2:26:44 shader_high_light_night compiled: yes
2:26:45 shader_high_light_apply compiled: yes
2:26:45 shader_high_fog_apply compiled: yes
2:26:45 shader_high_fog compiled: yes
2:26:45 shader_high_dof compiled: yes
2:26:45 shader_high_aa compiled: yes
2:26:45 shader_replace compiled: yes
2:26:45 shader_draw_texture compiled: yes
2:26:45 shader_depth_point compiled: yes
2:26:45 shader_depth compiled: yes
2:26:45 shader_color_fog_lights compiled: yes
2:26:45 shader_color_fog compiled: yes
2:26:45 shader_color_camera compiled: yes
2:26:45 shader_border compiled: yes
2:26:45 shader_blend compiled: yes
2:26:45 shader_alpha_test compiled: yes
2:26:45 shader_alpha_fix compiled: yes
2:26:45 Make transitions
2:26:45 Transitions OK
2:26:45 Loading language file: C:\Users\shado\Mine-imator\Data\Languages\english.milanguage
2:26:45 Windows startup
2:26:45 Found key_file: C:\Users\shado\Mine-imator\Data\key.midata
2:26:45 Loading settings: C:\Users\shado\Mine-imator\Data\settings.midata
2:26:45 load_format: 25
2:26:45 Render init
2:26:45 Loading Minecraft assets version: 1.12.2
2:26:45 Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81
2:26:45 Archive already unzipped, re-using: C:\Users\shado\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\
2:26:45 Model textures: load
2:26:46 Model textures: done
2:26:46 Block textures: load static
2:26:46 Block textures: load animated
2:26:46 Block textures, blocksize: 16
2:26:46 Block textures: static block surface
2:26:46 Block textures: static block preview
2:26:46 Block textures: animated block surfaces
2:26:46 Block textures: animated frames
2:26:46 Block textures: animated block preview
2:26:46 Block textures: find static block depths
2:26:46 Block textures: find animated block depths
2:26:46 Block textures: done
2:26:46 Item textures: load
2:26:46 Item textures: surface
2:26:46 Item textures: done
2:26:48 Saving block previews: C:\Users\shado\Mine-imator\Data\blockpreview.midata
2:26:48 Loaded assets successfully
2:26:48 Ground vbuffer init
2:26:48 Resetting project
2:26:48 Destroying instances
2:26:48 Project resetted
2:26:48 Show popup: startup
2:26:48 Using the latest assets
2:27:21 Creating project: C:\Users\shado\Mine-imator\Projects\Warhammer
2:27:21 Resetting project
2:27:21 Destroying instances
2:27:21 Project resetted
2:27:21 Saving project: C:\Users\shado\Mine-imator\Projects\Warhammer\Warhammer.miproject
2:27:21 save_folder: C:\Users\shado\Mine-imator\Projects\Warhammer
2:27:21 load_folder: C:\Users\shado\Mine-imator\Projects\Warhammer
2:27:21 Project saved
2:27:21 Show alert: Project created!, Imported files will be copied into the project folder., -4
2:27:21 Saving settings: C:\Users\shado\Mine-imator\Data\settings.midata
2:27:24 execute: C:\Users\shado\Mine-imator\Data\import.exe, C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic, 1
2:27:44 Add resource: fromworld
2:27:44 filename: world.schematic
2:27:44 Action Load resource: action_bench_scenery, C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic
2:27:44 Saving settings: C:\Users\shado\Mine-imator\Data\settings.midata
2:27:44 Loading .schematic: C:\Users\shado\Mine-imator\Projects\Warhammer\world.schematic
2:27:44 Size: { { 20,44,21 },  }
 

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