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MI 1.1.0 Crashing when I unparent


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While I was using MI 1.1.0, on two different instances, my game crashed when I tried to unparent an item. The game gave me a crash log.

This has been really annoying, since it's made me lose about an hour and a half of work.

Crash Log:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_list_insert argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_tl_set_parent (line 15)
called from - gml_Script_action_tl_parent_tree (line 35)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent (line 46)
called from - gml_Script_menu_draw (line 227)
called from - gml_Script_window_draw (line 28)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

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8 hours ago, Poptart Chris said:

I don't know. I found the backups just a minute ago, too. The crashes happened when I was unparenting Rigs from a human, so it could be just the rigs. 

Unparenting things in general seems to crash. (Well at least cubes :p)

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_list_insert argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_tl_set_parent (line 15)
called from - gml_Script_action_tl_parent_tree (line 35)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent (line 46)
called from - gml_Script_menu_draw (line 227)
called from - gml_Script_window_draw (line 28)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

That's the code error if it helps.

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1 hour ago, jaeman109 said:

Unparenting things in general seems to crash. (Well at least cubes :p)

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_list_insert argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_tl_set_parent (line 15)
called from - gml_Script_action_tl_parent_tree (line 35)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent_tree (line 56)
called from - gml_Script_action_tl_parent (line 46)
called from - gml_Script_menu_draw (line 227)
called from - gml_Script_window_draw (line 28)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

That's the code error if it helps.

I think that means that unparenting all items might need a patch.

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___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Can't create a surface with either a width or height of 0
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_res_load_player_skin (line 18)
called from - gml_Script_res_load_pack_model_textures (line 27)
called from - gml_Script_minecraft_assets_load (line 99)
called from - gml_Script_window_draw_load_assets (line 2)
called from - gml_Script_window_draw (line 4)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)
 

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