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Face Rig Crashes Game


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So I was pretty excited to import a face rig I downloaded, but when I did, the program crashed! Please fix!

Here is the log.

 

 

 

__ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:50:08 PM mineimator_version: 1.1.0 PRE-RELEASE 3
9:50:08 PM gm_runtime: 2.1.2.172
9:50:08 PM YYC: yes
9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\
9:50:08 PM file_directory: C:\Users\thoma\AppData\Roaming\Mine_imator\
9:50:08 PM OS: Windows
9:50:08 PM os_version: 655360
9:50:08 PM os_is_network_connected: yes
9:50:08 PM os_get_language: en
9:50:08 PM os_get_region: US
9:50:08 PM USERDOMAIN: SHAPPHIRE
9:50:08 PM USERNAME: thoma
9:50:08 PM USERPROFILE: C:\Users\thoma
9:50:08 PM APPDATA: C:\Users\thoma\AppData\Roaming
9:50:08 PM NUMBER_OF_PROCESSORS: 4
9:50:08 PM PROCESSOR_ARCHITECTURE: x86
9:50:08 PM PROCESSOR_IDENTFIER: 
9:50:08 PM PROCESSOR_LEVEL: 22
9:50:08 PM PROCESSOR_REVISION: 3001
9:50:08 PM video_adapter_subsysid: 2180321340
9:50:08 PM udid: 37ac1363-7c0d-4ce3-89dd-8346ca75363b
9:50:08 PM video_adapter_vendorid: 4098
9:50:08 PM video_d3d11_context: 0629105C
9:50:08 PM video_d3d11_device: 0628DE34
9:50:08 PM video_adapter_deviceid: 38993
9:50:08 PM video_adapter_sharedsystemmemory: 1850216448
9:50:08 PM video_adapter_revision: 64
9:50:08 PM video_adapter_description: AMD Radeon(TM) R4 Graphics
9:50:08 PM video_adapter_dedicatedsystemmemory: 0
9:50:08 PM video_adapter_dedicatedvideomemory: 521068544
9:50:08 PM Library startup
9:50:08 PM Data\file.dll
9:50:08 PM Data\movie.dll
9:50:08 PM Movie init
9:50:08 PM Data\texture.dll
9:50:08 PM Data\window.dll
9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\
9:50:08 PM Trying to save files
9:50:09 PM surface_save OK
9:50:09 PM texture_create OK
9:50:09 PM file_delete_lib OK
9:50:09 PM Create vertex format
9:50:09 PM Shader init
9:50:09 PM shaders_are_supported: yes
9:50:09 PM shader_high_ssao_depth_normal compiled: yes
9:50:09 PM shader_high_ssao_blur compiled: yes
9:50:09 PM shader_high_ssao compiled: yes
9:50:09 PM shader_high_light_sun compiled: yes
9:50:09 PM shader_high_light_spot compiled: yes
9:50:09 PM shader_high_light_point compiled: yes
9:50:09 PM shader_high_light_night compiled: yes
9:50:09 PM shader_high_light_apply compiled: yes
9:50:09 PM shader_high_fog_apply compiled: yes
9:50:09 PM shader_high_fog compiled: yes
9:50:09 PM shader_high_dof compiled: yes
9:50:09 PM shader_high_aa compiled: yes
9:50:09 PM shader_replace compiled: yes
9:50:09 PM shader_draw_texture compiled: yes
9:50:09 PM shader_depth_point compiled: yes
9:50:09 PM shader_depth compiled: yes
9:50:09 PM shader_color_fog_lights compiled: yes
9:50:09 PM shader_color_fog compiled: yes
9:50:09 PM shader_color_camera compiled: yes
9:50:09 PM shader_border compiled: yes
9:50:09 PM shader_blend compiled: yes
9:50:09 PM shader_alpha_test compiled: yes
9:50:09 PM shader_alpha_fix compiled: yes
9:50:09 PM Make transitions
9:50:10 PM Transitions OK
9:50:10 PM Loading language file: C:\Users\thoma\Mine-imator\Data\Languages\english.milanguage
9:50:10 PM Windows startup
9:50:10 PM Found key_file: C:\Users\thoma\Mine-imator\Data\key.midata
9:50:10 PM Loading settings: C:\Users\thoma\Mine-imator\Data\settings.midata
9:50:10 PM load_format: 24
9:50:10 PM Render init
9:50:10 PM Loading Minecraft assets version: 1.12.2
9:50:11 PM Unzipping: C:\Users\thoma\Mine-imator\Data\Minecraft\1.12.2.zip, C:\Users\thoma\AppData\Roaming\Mine_imator\Minecraft\1.12.2\
9:50:26 PM 2842 files were extracted
9:50:29 PM blocksize: 16
9:50:36 PM Saving block previews: C:\Users\thoma\Mine-imator\Data\blockpreview.midata
9:50:36 PM Loaded assets successfully
9:50:36 PM Ground vbuffer init
9:50:36 PM Resetting project
9:50:36 PM Destroying instances
9:50:36 PM Project resetted
9:50:36 PM Show popup: startup

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