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Loading rigs incorrectly when exporting them parented to something else


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So, here's the steps to recreate the bug:

  1. Make something and parent it to something else, e. g. a lever to a stone block.
  2. Export the parented something, e. g. the lever to *.miobject file.
  3. Open the other project.
  4. Try to load the exported in step 2 object and you won't see it in the timeline.
  5. Try to save the project and your MI will get crashed.

Crash log:
 

Spoiler

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_list_find_index argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_project_save_timeline (line 76)
called from - gml_Script_project_save_objects (line 14)
called from - gml_Script_project_save (line 21)
called from - gml_Script_action_toolbar_save (line 2)
called from - gml_Script_toolbar_draw_button (line 21)
called from - gml_Script_toolbar_draw (line 97)
called from - gml_Script_window_draw (line 16)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)

 

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
21:32:18 mineimator_version: 1.1.0 PRE-RELEASE 2
21:32:18 gm_runtime: 2.1.0.144
21:32:18 YYC: yes
21:32:18 working_directory: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\
21:32:18 file_directory: C:\Users\beata\AppData\Roaming\Mine_imator\
21:32:18 OS: Windows
21:32:18 os_version: 393217
21:32:18 os_is_network_connected: yes
21:32:18 os_get_language: pl
21:32:18 os_get_region: PL
21:32:18 USERDOMAIN: beata-TOSH
21:32:18 USERNAME: beata
21:32:18 USERPROFILE: C:\Users\beata
21:32:18 APPDATA: C:\Users\beata\AppData\Roaming
21:32:18 NUMBER_OF_PROCESSORS: 4
21:32:18 PROCESSOR_ARCHITECTURE: x86
21:32:18 PROCESSOR_IDENTFIER: 
21:32:18 PROCESSOR_LEVEL: 6
21:32:18 PROCESSOR_REVISION: 2505
21:32:18 video_adapter_subsysid: 4245819769
21:32:18 video_adapter_vendorid: 4098
21:32:18 video_d3d11_context: 03B58FA4
21:32:18 video_d3d11_device: 03B40204
21:32:18 video_adapter_deviceid: 26817
21:32:18 video_adapter_sharedsystemmemory: 1807138816
21:32:18 video_adapter_revision: 0
21:32:18 video_adapter_description: ATI Mobility Radeon HD 5650
21:32:18 video_adapter_dedicatedsystemmemory: 0
21:32:18 video_adapter_dedicatedvideomemory: 1063755776
21:32:18 Library startup
21:32:18 Data\file.dll
21:32:18 Data\movie.dll
21:32:18 Movie init
21:32:18 Data\window.dll
21:32:18 working_directory: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\
21:32:18 Trying to save files
21:32:18 surface_save OK
21:32:18 texture_create OK
21:32:18 file_delete_lib OK
21:32:18 Create vertex format
21:32:18 Shader init
21:32:18 shaders_are_supported: yes
21:32:18 shader_high_ssao_depth_normal compiled: yes
21:32:18 shader_high_ssao_blur compiled: yes
21:32:18 shader_high_ssao compiled: yes
21:32:18 shader_high_light_sun compiled: yes
21:32:18 shader_high_light_spot compiled: yes
21:32:18 shader_high_light_point compiled: yes
21:32:18 shader_high_light_night compiled: yes
21:32:18 shader_high_light_apply compiled: yes
21:32:18 shader_high_fog_apply compiled: yes
21:32:18 shader_high_fog compiled: yes
21:32:18 shader_high_dof compiled: yes
21:32:18 shader_high_aa compiled: yes
21:32:18 shader_replace compiled: yes
21:32:18 shader_draw_texture compiled: yes
21:32:18 shader_depth_point compiled: yes
21:32:18 shader_depth compiled: yes
21:32:18 shader_color_fog_lights compiled: yes
21:32:18 shader_color_fog compiled: yes
21:32:18 shader_color_camera compiled: yes
21:32:18 shader_border compiled: yes
21:32:18 shader_blend compiled: yes
21:32:18 shader_alpha_test compiled: yes
21:32:18 shader_alpha_fix compiled: yes
21:32:18 Make transitions
21:32:18 Transitions OK
21:32:18 Loading language file: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\Languages\english.milanguage
21:32:19 Windows startup
21:32:19 Found key_file: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\key.midata
21:32:19 Loading settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:32:20 load_format: 24
21:32:20 Render init
21:32:20 Loading Minecraft assets version: 1.12
21:32:31 Loaded assets successfully
21:32:32 Ground vbuffer init
21:32:32 Resetting project
21:32:32 Destroying instances
21:32:32 Project resetted
21:32:32 Show popup: startup
21:33:09 Opening project: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR\prom_LCGR.miproject
21:33:09 load_format: 24
21:33:09 Resetting project
21:33:09 Destroying instances
21:33:09 Project resetted
21:33:09 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR
21:33:09 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR
21:33:10 Project loaded
21:33:11 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:16 Action: action_tl_select
21:33:25 Saving object: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\M\mr\jakubg1's Lifecraft Glasses Rig [version 1.0]\Lifecraft Glasses [v1.0].miobject
21:33:25 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\M\mr\jakubg1's Lifecraft Glasses Rig [version 1.0]
21:33:25 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR
21:33:25 Object saved
21:33:27 Saving project: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR\prom_LCGR.miproject
21:33:27 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR
21:33:27 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Projects\prom_LCGR
21:33:27 Project saved
21:33:27 Show alert: Project saved!, , 78
21:33:28 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:28 Show popup: open
21:33:32 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:32 Opening project: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make\ch_make.miproject
21:33:32 load_format: 24
21:33:32 Resetting project
21:33:32 Destroying instances
21:33:32 Project resetted
21:33:32 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:32 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:33 Project loaded
21:33:34 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:40 Saving project: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make\ch_make.miproject
21:33:40 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:40 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:40 Project saved
21:33:40 Show alert: Project saved!, , 78
21:33:40 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:44 Action: asset_load
21:33:44 Opening asset: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\M\mr\jakubg1's Lifecraft Glasses Rig [version 1.0]\Lifecraft Glasses [v1.0].miobject
21:33:44 load_format: 24
21:33:44 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:44 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\M\mr\jakubg1's Lifecraft Glasses Rig [version 1.0]
21:33:44 Asset loaded
21:33:44 Saving settings: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE 2\Data\settings.midata
21:33:47 Saving project: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make\ch_make.miproject
21:33:47 save_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make
21:33:47 load_folder: C:\Users\beata\Desktop\Gry i programy\Programy\Mine-imator\Mine-imator 1.1.0 PRE-RELEASE\Projects\ch_make

 

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