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"Runtime has requested to terminate it in an unusual way" WHY?


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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
3:36:01 PM mineimator_version: 1.1.0 PRE-RELEASE
3:36:01 PM gm_runtime: 2.1.0.144
3:36:01 PM YYC: yes
3:36:01 PM texture_lib: 1
3:36:01 PM working_directory: C:\Users\Justin-PC\Mine-imator\
3:36:01 PM file_directory: C:\Users\Justin-PC\AppData\Roaming\Mine_imator\
3:36:01 PM OS: Windows
3:36:01 PM os_version: 655360
3:36:01 PM os_is_network_connected: yes
3:36:01 PM os_get_language: en
3:36:01 PM os_get_region: US
3:36:01 PM USERDOMAIN: DESKTOP-A8OMKLK
3:36:01 PM USERNAME: Justin-PC
3:36:01 PM USERPROFILE: C:\Users\Justin-PC
3:36:01 PM APPDATA: C:\Users\Justin-PC\AppData\Roaming
3:36:01 PM NUMBER_OF_PROCESSORS: 6
3:36:01 PM PROCESSOR_ARCHITECTURE: x86
3:36:01 PM PROCESSOR_IDENTFIER: 
3:36:01 PM PROCESSOR_LEVEL: 21
3:36:01 PM PROCESSOR_REVISION: 0200
3:36:01 PM video_adapter_subsysid: 1917851266
3:36:01 PM video_adapter_vendorid: 4098
3:36:01 PM video_d3d11_context: 03D2AAC4
3:36:01 PM video_d3d11_device: 03D15684
3:36:01 PM video_adapter_deviceid: 26128
3:36:01 PM video_adapter_sharedsystemmemory: 2166718464
3:36:01 PM video_adapter_revision: 0
3:36:01 PM video_adapter_description: AMD Radeon R7 200 Series
3:36:01 PM video_adapter_dedicatedsystemmemory: 0
3:36:01 PM video_adapter_dedicatedvideomemory: 2128183296
3:36:01 PM Old log found
3:36:01 PM Library startup
3:36:01 PM Data\file.dll
3:36:01 PM Data\movie.dll
3:36:01 PM Movie init
3:36:01 PM Data\window.dll
3:36:01 PM Data\texture.dll
3:36:01 PM Texture init
3:36:05 PM working_directory: C:\Users\Justin-PC\Mine-imator\
3:36:05 PM Trying to save files
3:36:05 PM surface_save OK
3:36:05 PM texture_create OK
3:36:10 PM file_delete_lib OK
3:36:10 PM Create vertex format
3:36:10 PM Shader init
3:36:10 PM shaders_are_supported: yes
3:36:10 PM shader_high_ssao_blur compiled: yes
3:36:10 PM shader_high_ssao compiled: yes
3:36:10 PM shader_high_ssao_depth_normal compiled: yes
3:36:10 PM shader_high_light_apply compiled: yes
3:36:10 PM shader_high_light_night compiled: yes
3:36:10 PM shader_high_light_point compiled: yes
3:36:10 PM shader_high_light_spot compiled: yes
3:36:10 PM shader_high_light_sun compiled: yes
3:36:10 PM shader_high_fog_apply compiled: yes
3:36:10 PM shader_high_fog compiled: yes
3:36:10 PM shader_high_dof compiled: yes
3:36:10 PM shader_high_aa compiled: yes
3:36:10 PM shader_replace compiled: yes
3:36:10 PM shader_draw_texture compiled: yes
3:36:10 PM shader_depth compiled: yes
3:36:10 PM shader_color_fog_lights compiled: yes
3:36:10 PM shader_color_fog compiled: yes
3:36:10 PM shader_blend_fog compiled: yes
3:36:10 PM shader_blend compiled: yes
3:36:10 PM shader_border compiled: yes
3:36:10 PM Globals startup
3:36:10 PM Make transitions
3:36:11 PM Transitions OK
3:36:11 PM Load language file: C:\Users\Justin-PC\Mine-imator\Data\Languages\english.milanguage
3:36:11 PM Windows startup
3:36:11 PM Found key_file: C:\Users\Justin-PC\Mine-imator\Data\key.midata
3:36:11 PM Loading settings: C:\Users\Justin-PC\Mine-imator\Data\settings.midata
3:36:11 PM load_format: 24
3:36:12 PM Render init
3:36:12 PM Loading Minecraft assets version: 1.12
idk what this is supposed to mean, but WHY DOES MINE-IMATOR KEEP CRASHING? I've restarted my computer several times, yet it keeps giving me this crap

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