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MI crashes if I try to make an item w/ a non-default texture


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If I attempt to create an item with a non-default item skin, or change an existing item to have a non-default item skin, or anything that involves an item with a non-default item skin, MI crashes. I've run it normally and as admin. Here's the log.

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___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

first index out of bounds request 38 maximum size is 38
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_temp_update_item (line 80)
called from - gml_Script_action_lib_item_tex (line 27)
called from - gml_Script_menu_draw (line 203)
called from - gml_Script_window_draw (line 15)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)

 

Ideas?

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Here's the full log. I've removed my name and the project name because it's a surprise that will be posted here when it's over with. @david sorry for tagging you again but could you help me understand this?

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:48:15 PM version: 1.0.6
4:48:15 PM gm_version: 1.4.1749
4:48:15 PM build date: 3/12/2016 6:10:39 AM
4:48:15 PM YYC: yes
4:48:15 PM working_directory: C:\Users\[censored]\Mine-imator\
4:48:15 PM file_directory: C:\Users\[censored]\AppData\Roaming\Mine_imator\
4:48:15 PM OS: Windows
4:48:15 PM os_version: 393218
4:48:15 PM os_is_network_connected: yes
4:48:15 PM os_get_language: en
4:48:15 PM os_get_region: US
4:48:15 PM USERDOMAIN: [censored]-PC
4:48:15 PM USERNAME: [censored]
4:48:15 PM USERPROFILE: C:\Users\[censored]
4:48:15 PM APPDATA: C:\Users\[censored]\AppData\Roaming
4:48:15 PM NUMBER_OF_PROCESSORS: 4
4:48:15 PM PROCESSOR_ARCHITECTURE: x86
4:48:15 PM PROCESSOR_IDENTFIER:
4:48:15 PM PROCESSOR_LEVEL: 6
4:48:15 PM PROCESSOR_REVISION: 3c03
4:48:15 PM video_adapter_0_name: Intel(R) HD Graphics 4400
4:48:15 PM video_adapter_0_driver_version_high: 1310739
4:48:15 PM video_adapter_0_device_name: \\.\DISPLAY1
4:48:15 PM video_adapter_0_driver_version_low: 987571
4:48:15 PM Old log found
4:48:15 PM Library init
4:48:15 PM Data\file.dll
4:48:15 PM Data\movie.dll
4:48:15 PM Movie init
4:48:15 PM Data\window.dll
4:48:15 PM Data\texture.dll
4:48:15 PM Texture init
4:48:17 PM working_directory: C:\Users\[censored]\Mine-imator\
4:48:17 PM Trying to save files
4:48:17 PM surface_save OK
4:48:17 PM texture_create OK
4:48:17 PM file_delete_lib OK
4:48:17 PM Shader init
4:48:17 PM shaders_are_supported: yes
4:48:17 PM shader_high_ssao_blur compiled: yes
4:48:17 PM shader_high_ssao compiled: yes
4:48:17 PM shader_high_ssao_depth_normal compiled: yes
4:48:17 PM shader_high_light_apply compiled: yes
4:48:17 PM shader_high_light_night compiled: yes
4:48:17 PM shader_high_light_point compiled: yes
4:48:17 PM shader_high_light_spot compiled: yes
4:48:17 PM shader_high_light_sun compiled: yes
4:48:17 PM shader_high_fog_apply compiled: yes
4:48:17 PM shader_high_fog compiled: yes
4:48:17 PM shader_high_dof compiled: yes
4:48:17 PM shader_high_aa compiled: yes
4:48:17 PM shader_replace compiled: yes
4:48:17 PM shader_draw_texture compiled: yes
4:48:17 PM shader_depth compiled: yes
4:48:17 PM shader_color_fog_lights compiled: yes
4:48:17 PM shader_color_fog compiled: yes
4:48:17 PM shader_blend_fog compiled: yes
4:48:17 PM shader_blend compiled: yes
4:48:17 PM shader_border compiled: yes
4:48:17 PM Create vertex format
4:48:17 PM Render init
4:48:17 PM Ground model init
4:48:17 PM Character models init
4:48:17 PM Windows init
4:48:17 PM Lists init
4:48:17 PM Load language file: C:\Users\[censored]\Mine-imator\Data\Languages\english.txt
4:48:17 PM Make transitions
4:48:17 PM Transitions OK
4:48:17 PM Globals init
4:48:17 PM Opening pack from folder: C:\Users\[censored]\Mine-imator\Data\Textures\
4:48:17 PM mob_texture
4:48:17 PM block_texture
4:48:18 PM colormap_grass_texture
4:48:18 PM colormap_foliage_texture
4:48:18 PM item_texture
4:48:18 PM particles_texture
4:48:18 PM block_preview_texture
4:48:18 PM sun_texture
4:48:18 PM moonphases_texture
4:48:18 PM moon_texture
4:48:18 PM clouds_texture
4:48:18 PM Pack opened
4:48:18 PM Found key_file: C:\Users\[censored]\Mine-imator\Data\key.file
4:48:18 PM Loading settings: C:\Users\[censored]\Mine-imator\Data\settings.file
4:48:18 PM load_format: 4
4:48:18 PM Loading recent: C:\Users\[censored]\Mine-imator\Data\recent.file
4:48:18 PM Loading closed alerts: C:\Users\[censored]\Mine-imator\Data\alerts.file
4:48:18 PM Startup OK
4:48:18 PM Resetting project
4:48:18 PM Destroying instances
4:48:18 PM Project resetted
4:48:18 PM Show popup: startup
4:48:19 PM HTTP: [{"id":11,"title":"Mine-imator 1.1.0 pre-release","text":"Download and test the latest features!","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/67766-mine-imator-110-pre-release","saveclose":1},{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}]
4:48:19 PM Show alert: Mine-imator 1.1.0 pre-release, Download and test the latest features!, 81
4:48:39 PM Opening project: C:\Users\[censored]\Mine-imator\Projects\[secret]\[secret].mproj
4:48:39 PM load_folder: C:\Users\[censored]\Mine-imator\Projects\[secret]
4:48:39 PM load_format: 13
4:48:39 PM Resetting project
4:48:39 PM Destroying instances
4:48:39 PM Project resetted
4:48:39 PM save_folder: C:\Users\[censored]\Mine-imator\Projects\[secret]
4:48:39 PM load_iid_offset: 0
4:48:39 PM Templates: 15
4:48:39 PM Timelines: 230
4:48:39 PM Resources: 6
4:48:39 PM Get template iids
4:48:39 PM Get particle type iids
4:48:39 PM Get keyframe iids
4:48:39 PM Get timeline iids
4:48:39 PM Build trees
4:48:39 PM Reset read positions
4:48:39 PM Update program
4:48:39 PM Project loaded
4:48:39 PM Loading audio: C:\Users\[censored]\Mine-imator\Projects\[secret]\Intro.wav
4:48:44 PM Loading audio: C:\Users\[censored]\Mine-imator\Projects\[secret]\[more secret].mp3
4:48:51 PM Loading audio: C:\Users\[censored]\Mine-imator\Projects\[secret]\Stringy thingy re 2.wav
4:49:18 PM Action: action_tl_select
4:49:31 PM Action Load resource: action_lib_item_tex,

 

1
 

 

Edited by SadGhoster87
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8 hours ago, david said:

Can you send the project and/or image you're trying to load? Thanks.

Hi, after extensive research I figured out something I might have already been supposed to know. If I import an image and change an item's texture to it, it must either have a width and height divisible by 16, or the item must be unmarked "use as sheet" prior. Thanks for the help offer, I appreciate it.

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