Jump to content

[FIXED] BUG: MI 1.1.0-pre cannot startup at all


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Update: I recently downloaded MI 1.1.0-pre3 and confirmed this bug is not appearing anymore.

Thank you David.

 

Old contents:

I have some issue with new version of Mine-imator 1.1.0 .

I have tried to workaround this issue  but all failed.

Here are things I have done:

It reporting "Couldn't load texture from file_directory".

  1. I have checked this directory, it exists. (from log: C:\Users\SuperMarioSF\AppData\Roaming\Mine_imator)
  2. The directory contains a file "tmp.png" with all transparent, 32x32 pixels. MD5 hash for this file is: 77f6d36c138430158326474af3ab7b95
  3. I cleaned up this directory, and retry to startup. Failed.
  4. I tried archive version with different installation directory:
    1.  C:\Mine-Imator                                            FAILED STARTING UP
    2.  D:\Mine-Imator                                            FAILED STARTING UP
    3.  D:\Mine-Imator-110                                    FAILED STARTING UP
  5. I tried using installer with different installation directory:
    1. C:\Mine-Imator                                             FAILED STARTING UP
    2. C:\Users\SuperMarioSF\Mine-imator      FAILED STARTING UP
  6. I have reviewed code on Github, but cannot figure out where caused problem.

 

Full log is listed below:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
16:00:50 mineimator_version: 1.1.0 PRE-RELEASE
16:00:50 gm_runtime: 2.1.0.144
16:00:50 YYC: yes
16:00:50 texture_lib: 1
16:00:50 working_directory: C:\Users\SuperMarioSF\Mine-imator\
16:00:50 file_directory: C:\Users\SuperMarioSF\AppData\Roaming\Mine_imator\
16:00:50 OS: Windows
16:00:50 os_version: 393217
16:00:50 os_is_network_connected: yes
16:00:50 os_get_language: zh
16:00:50 os_get_region: CN
16:00:50 USERDOMAIN: SMSF-WorkPC
16:00:50 USERNAME: SuperMarioSF
16:00:50 USERPROFILE: C:\Users\SuperMarioSF
16:00:50 APPDATA: C:\Users\SuperMarioSF\AppData\Roaming
16:00:50 NUMBER_OF_PROCESSORS: 4
16:00:50 PROCESSOR_ARCHITECTURE: x86
16:00:50 PROCESSOR_IDENTFIER: 
16:00:50 PROCESSOR_LEVEL: 6
16:00:50 PROCESSOR_REVISION: 2a07
16:00:50 video_adapter_subsysid: 371855420
16:00:50 video_adapter_vendorid: 32902
16:00:50 video_d3d11_context: 0026F028
16:00:50 video_d3d11_device: 0039A7E8
16:00:50 video_adapter_deviceid: 294
16:00:50 video_adapter_sharedsystemmemory: 1711276032
16:00:50 video_adapter_revision: 9
16:00:50 video_adapter_description: Intel(R) HD Graphics 3000
16:00:50 video_adapter_dedicatedsystemmemory: 0
16:00:50 video_adapter_dedicatedvideomemory: 67108864
16:00:50 Library startup
16:00:50 Data\file.dll
16:00:50 Data\movie.dll
16:00:50 Movie init
16:00:50 Data\window.dll
16:00:50 Data\texture.dll
16:00:50 Texture init
16:00:50 working_directory: C:\Users\SuperMarioSF\Mine-imator\
16:00:50 Trying to save files
16:00:50 surface_save OK
16:00:50 Couldn't load texture from file_directory

Possible related posts for this BUG:

 

 

Edited by SuperMarioSF
Bug fix confirmed.
Link to post
Share on other sites

Hi,
Thanks for going to such lengths to help squash the bug!

The issue seems to lie in the texture loading DLL extension I made for the update, certain GPUs doesn't seem to support it at all, which leads to Mine-imator not being able to load any textures (as the log says). Since you're using the CPU for rendering (Intel HD Graphics), I can see how you might get this error.

I will be looking over the DLL for the next build.

Link to post
Share on other sites

Just now, david said:

Hi,
Thanks for going to such lengths to help squash the bug!

The issue seems to lie in the texture loading DLL extension I made for the update, certain GPUs doesn't seem to support it at all, which leads to Mine-imator not being able to load any textures (as the log says). Since you're using the CPU for rendering (Intel HD Graphics), I can see how you might get this error.

I will be looking over the DLL for the next build.

OK.

I will try to run MI 1.1.0-pre on some morden graphic card.

Intel HD Graphics HD3000 is really old for graphical works.

Thanks for your reply.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...