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Mine-imator 1.1.0 (pre-release)


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Loved the update
But the only thing that bothers me is the performance itself, especially with potato computers and that includes me
Unlike C-B (Community-Build), it has a frame cap of 120 FPS
while the latest vanilla of this, it has a frame cap of 60 FPS

So it would be good to apply this to the final update with a 120 FPS or Unlimited option like in Minecraft
@david   @Nimi
Thank you for reading this, sorry if I interrupted you
After all, keep on making M-I great! :) 

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23 hours ago, Twotorule said:

I had the same problem and I did that, but it still didn't work.

Nevermind, I think it was just Avast.

 

I also found a small bug. There are now two of each particle type except for the default spawner.

Also, would it be possible for a world import for the Windows 10 edition?

Edited by Twotorule
I hate bugs. Especially flies. They're like my archenemy.
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On 10/3/2017 at 1:33 PM, david said:

Imported terrain will have certain blocks added as timelines that can be animated, currently supported blocks are:

  • Chests (all types)
  • Beds
  • Doors (all types)
  • Trapdoors (all types)
  • Shulker boxes
  • Enchantment tables
  • Pistons
  • Levers
  • Tripwire hooks
  • Signs with text

 

FINALLY! YES!

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Everyone, stop complaining, this is only the Pre-release not the full release. So there is no surprise if there is some glitches.

Honestly this update will help me a whole lot with animating, thanks David and Nimi for the update. :)

Edited by DragonLord
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22 minutes ago, DragonLord said:

Everyone, stop complaining, this is only the Pre-release not the full release. So there is no surprise if there is some glitches.

Honestly this update will help me a whole lot with animating, thanks David and Nimi for the update. :)

no one is complaining they are just giving him bug reports

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