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Mine-imator 1.1.0 (pre-release)


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On 10/3/2017 at 1:59 PM, r3nacraft said:

sorry to say @David and @Nimi, but I have already found a terrible bug, please help me, look how it is, I really need help

 

 

I have a Windows Computer and it did the same thing but if it says "it can't run the program blah blah", Click "More Info" then there's a button called "Run Anyway"

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15 hours ago, Boxar Animations said:

What about parenting? When I parent something it like goes to a whole different location, but if I turn off Position and I move my Rig, it moves everything except the thing I unmarked Position. Please help.

you have to reset the parented object's XYZ coordinates and to keep the Position box marked

12 hours ago, Proud_AnimatorZ said:

It would be nice to be able to add an option to remove certain block. For instance, doors, trapdoors...etc

There is a filter option when you Import a schematic

 

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umm

i dont know if this is the forum i post bug reports in,

BUT

i found a bug in the pre-release which makes it so you cant import .miobjects

so i downgraded to the official release because i have a hair and headphone rig and i am NOT going to make it every time i need to animate something with my character in it

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