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20 minutes ago, Mastereaglezzz said:

So.. um uhh. I might have to post-pone some rigging untill this is out. Screw it. When this is out, "rigging in mineimator" proably wont even be a thing. We're gonna use this instead.

 

Unless it covers things like multiple body parts, bending and whatnot some rigging would still be required.

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On 9/9/2017 at 7:09 PM, Miku-Chan said:

Would it be free?

No. Yes

On 9/10/2017 at 3:34 AM, TheCryingSquid said:

Hey @Nimi

Will it have vertex modification? (Like sdk hammer editor)

No, it'll have a library of shapes to choose from.

On 9/10/2017 at 8:04 AM, WheatenTundra said:

Wooooaaaaahhhh is there going to be a extrude option in the workbench or is there going to just be a structure block that you have to click to model thing with

It's not apart of Mine-imator, it's its own separate program.

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On 9/4/2017 at 3:14 PM, Tomas1O1 said:

What ur telling me is that we're gonna be able to make our own models and import them into mineimator, or atleast convert models from diffrent animation programs and being able to put them in mineimator?

possibly yes. did you even look at the picture

Edited by ShadowGMC
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