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Cant move or scale anything


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Question

whenever I move, scale, or even load a rig, the game crashes. the log is here. 


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

trying to index a variable which is not an array
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_project_read_get_iids (line 90)
called from - gml_Script_asset_open (line 117)
called from - gml_Script_action_toolbar_import_asset (line 7)
called from - gml_Script_toolbar_draw_button (line 15)
called from - gml_Script_toolbar_draw (line 80)
called from - gml_Script_window_draw (line 9)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)

 

 

and,<<< Mine-imator: 'Community Edition' log >>>
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
12:15:07 PM version: 1.0.6 ( 'Community Build' 1.0.3)
12:15:07 PM gm_version: 1.4.1749
12:15:07 PM build date: 6/15/2017 10:59:36 PM
12:15:07 PM YYC: yes
12:15:07 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\
12:15:07 PM file_directory: C:\Users\skydo\AppData\Roaming\Mine_imator__Community_Build_\
12:15:07 PM OS: Windows
12:15:07 PM os_version: 393218
12:15:07 PM os_is_network_connected: yes
12:15:07 PM os_get_language: en
12:15:07 PM os_get_region: US
12:15:07 PM USERDOMAIN: DESKTOP-VRUI8UA
12:15:07 PM USERNAME: skydo
12:15:07 PM USERPROFILE: C:\Users\skydo
12:15:07 PM APPDATA: C:\Users\skydo\AppData\Roaming
12:15:07 PM NUMBER_OF_PROCESSORS: 4
12:15:07 PM PROCESSOR_ARCHITECTURE: x86
12:15:07 PM PROCESSOR_IDENTFIER: 
12:15:07 PM PROCESSOR_LEVEL: 6
12:15:07 PM PROCESSOR_REVISION: 3c03
12:15:07 PM video_adapter_0_name: NVIDIA GeForce GTX 960
12:15:07 PM video_adapter_0_driver_version_high: 1376277
12:15:07 PM video_adapter_0_device_name: \\.\DISPLAY1
12:15:07 PM video_adapter_0_driver_version_low: 859621
12:15:07 PM Old log found
12:15:07 PM Library init
12:15:07 PM Data\file.dll
12:15:07 PM Data\movie.dll
12:15:07 PM Movie init
12:15:07 PM Data\window.dll
12:15:07 PM Data\texture.dll
12:15:07 PM Texture init
12:15:08 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\
12:15:08 PM Trying to save files
12:15:08 PM surface_save OK
12:15:08 PM texture_create OK
12:15:08 PM file_delete_lib OK
12:15:08 PM Shader init
12:15:08 PM shaders_are_supported: yes
12:15:08 PM shader_bloom compiled: yes
12:15:08 PM shader_high_ssao_blur compiled: yes
12:15:08 PM shader_high_ssao compiled: yes
12:15:08 PM shader_high_ssao_depth_normal compiled: yes
12:15:08 PM shader_high_light_apply compiled: yes
12:15:08 PM shader_high_light_night compiled: yes
12:15:08 PM shader_high_light_point compiled: yes
12:15:08 PM shader_high_light_spot compiled: yes
12:15:08 PM shader_high_light_sun compiled: yes
12:15:08 PM shader_high_fog_apply compiled: yes
12:15:08 PM shader_high_fog compiled: yes
12:15:08 PM shader_high_dof compiled: yes
12:15:08 PM shader_high_aa compiled: yes
12:15:08 PM shader_replace compiled: yes
12:15:08 PM shader_draw_texture compiled: yes
12:15:08 PM shader_depth compiled: yes
12:15:08 PM shader_color_fog_lights compiled: yes
12:15:08 PM shader_color_fog compiled: yes
12:15:08 PM shader_blend_fog compiled: yes
12:15:08 PM shader_blend compiled: yes
12:15:08 PM shader_border compiled: yes
12:15:08 PM Create vertex format
12:15:08 PM Render init
12:15:08 PM Ground model init
12:15:08 PM Character models init
12:15:08 PM Windows init
12:15:08 PM Lists init
12:15:08 PM Load language file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt
12:15:08 PM Make transitions
12:15:09 PM Transitions OK
12:15:09 PM Globals init
12:15:09 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Textures\
12:15:09 PM mob_texture
12:15:09 PM block_texture
12:15:09 PM colormap_grass_texture
12:15:09 PM colormap_foliage_texture
12:15:09 PM item_texture
12:15:09 PM particles_texture
12:15:09 PM block_preview_texture
12:15:09 PM sun_texture
12:15:09 PM moonphases_texture
12:15:09 PM moon_texture
12:15:09 PM clouds_texture
12:15:09 PM Pack opened
12:15:09 PM Found key_file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\key.file
12:15:09 PM Loading settings: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\settings.file
12:15:09 PM load_format: 21
12:15:09 PM Loading recent: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\recent.file
12:15:09 PM Loading closed alerts: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\alerts.file
12:15:09 PM Startup OK
12:15:09 PM Resetting project
12:15:09 PM Destroying instances
12:15:09 PM Project resetted
12:15:09 PM Show popup: startup
12:23:20 PM Opening project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj
12:23:20 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale
12:23:20 PM load_format: 23
12:23:20 PM Resetting project
12:23:20 PM Destroying instances
12:23:20 PM Project resetted
12:23:20 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale
12:23:20 PM load_iid_offset: 0
12:23:20 PM Templates: 82
12:23:20 PM Timelines: 64
12:23:20 PM Resources: 15
12:23:20 PM Get template iids
12:23:20 PM Get particle type iids
12:23:20 PM Get keyframe iids
12:23:20 PM Get timeline iids
12:23:20 PM Build trees
12:23:20 PM Reset read positions
12:23:20 PM Update program
12:23:20 PM Project loaded
12:23:45 PM Action: action_tl_select
12:23:46 PM Action: action_tl_select
12:23:51 PM Action: action_tl_frame_pos
12:23:56 PM Action: action_tl_select
12:23:57 PM Action: action_tl_frame_pos
12:23:58 PM Action: action_tl_select
12:24:05 PM Action: action_tl_frame_scale
12:24:06 PM Action: action_tl_keyframes_cut
12:24:07 PM Undo: action_tl_keyframes_cut
12:24:09 PM Undo: tl_value_set
12:24:10 PM Action: action_tl_frame_scale
12:24:12 PM Action: action_tl_select
12:24:13 PM Action: action_tl_frame_scale
12:24:16 PM Action: action_tl_select
12:24:17 PM Action: action_tl_frame_scale
12:24:22 PM Action: action_tl_deselect_all
12:24:25 PM Action: action_tl_select
12:24:26 PM Action: action_tl_select
12:24:27 PM Action: action_tl_frame_pos
12:24:28 PM Action: action_tl_deselect_all
12:24:50 PM Saving project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj
12:24:50 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale
12:24:50 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale
12:24:50 PM Project saved
12:24:50 PM Show alert: Project saved!, , 79
12:25:30 PM Action: action_tl_deselect_all
12:25:50 PM open_url: http://www.mineimatorforums.com
12:28:01 PM Action: asset_open
12:28:01 PM Opening asset: C:\Users\skydo\Desktop\Mine-imator (Community Build)\AlexNew.object
12:28:01 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)
12:28:01 PM load_format: 23
12:28:01 PM save_folder: 23
12:28:01 PM Opening object
12:28:01 PM load_iid_offset: 28975735
12:28:01 PM Templates: 26
12:28:01 PM Timelines: 363
12:28:01 PM Resources: 5
12:28:01 PM Get template iids
12:28:01 PM Get particle type iids
12:28:01 PM Get keyframe iids
12:28:01 PM Get timeline iids
12:28:01 PM Build trees
 

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