Jump to content

Crashing when Importing World


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:30:40 PM version: 1.0.6
10:30:40 PM gm_version: 1.4.1749
10:30:40 PM build date: 3/12/2016 9:10:39 AM
10:30:40 PM YYC: yes
10:30:40 PM working_directory: C:\Users\owner\Mine-imator\
10:30:40 PM file_directory: C:\Users\owner\AppData\Roaming\Mine_imator\
10:30:40 PM OS: Windows
10:30:40 PM os_version: 393218
10:30:40 PM os_is_network_connected: yes
10:30:40 PM os_get_language: en
10:30:40 PM os_get_region: US
10:30:40 PM USERDOMAIN: owner-PC
10:30:40 PM USERNAME: owner
10:30:40 PM USERPROFILE: C:\Users\owner
10:30:40 PM APPDATA: C:\Users\owner\AppData\Roaming
10:30:40 PM NUMBER_OF_PROCESSORS: 2
10:30:40 PM PROCESSOR_ARCHITECTURE: x86
10:30:40 PM PROCESSOR_IDENTFIER: 
10:30:40 PM PROCESSOR_LEVEL: 6
10:30:40 PM PROCESSOR_REVISION: 2a07
10:30:40 PM video_adapter_0_name: Intel(R) HD Graphics
10:30:40 PM video_adapter_0_driver_version_high: 589841
10:30:40 PM video_adapter_0_device_name: \\.\DISPLAY1
10:30:40 PM video_adapter_0_driver_version_low: 659819
10:30:40 PM Old log found
10:30:40 PM Library init
10:30:40 PM Data\file.dll
10:30:40 PM Data\movie.dll
10:30:41 PM Movie init
10:30:41 PM Data\window.dll
10:30:41 PM Data\texture.dll
10:30:41 PM Texture init
10:30:44 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
10:30:44 PM open_url: C:\Users\owner\AppData\Roaming\Mine_imator\log_previous.txt
10:30:44 PM working_directory: C:\Users\owner\Mine-imator\
10:30:44 PM Trying to save files
10:30:44 PM surface_save OK
10:30:44 PM texture_create OK
10:30:44 PM file_delete_lib OK
10:30:44 PM Shader init
10:30:44 PM shaders_are_supported: yes
10:30:44 PM shader_high_ssao_blur compiled: yes
10:30:44 PM shader_high_ssao compiled: yes
10:30:44 PM shader_high_ssao_depth_normal compiled: yes
10:30:44 PM shader_high_light_apply compiled: yes
10:30:44 PM shader_high_light_night compiled: yes
10:30:44 PM shader_high_light_point compiled: yes
10:30:44 PM shader_high_light_spot compiled: yes
10:30:44 PM shader_high_light_sun compiled: yes
10:30:44 PM shader_high_fog_apply compiled: yes
10:30:44 PM shader_high_fog compiled: yes
10:30:44 PM shader_high_dof compiled: yes
10:30:44 PM shader_high_aa compiled: yes
10:30:44 PM shader_replace compiled: yes
10:30:44 PM shader_draw_texture compiled: yes
10:30:44 PM shader_depth compiled: yes
10:30:44 PM shader_color_fog_lights compiled: yes
10:30:44 PM shader_color_fog compiled: yes
10:30:44 PM shader_blend_fog compiled: yes
10:30:44 PM shader_blend compiled: yes
10:30:44 PM shader_border compiled: yes
10:30:44 PM Create vertex format
10:30:44 PM Render init
10:30:44 PM Ground model init
10:30:44 PM Character models init
10:30:44 PM Windows init
10:30:44 PM Lists init
10:30:44 PM Load language file: C:\Users\owner\Mine-imator\Data\Languages\english.txt
10:30:44 PM Make transitions
10:30:45 PM Transitions OK
10:30:45 PM Globals init
10:30:45 PM Opening pack from folder: C:\Users\owner\Mine-imator\Data\Textures\
10:30:45 PM mob_texture
10:30:45 PM block_texture
10:30:46 PM colormap_grass_texture
10:30:46 PM colormap_foliage_texture
10:30:46 PM item_texture
10:30:46 PM particles_texture
10:30:46 PM block_preview_texture
10:30:46 PM sun_texture
10:30:46 PM moonphases_texture
10:30:46 PM moon_texture
10:30:47 PM clouds_texture
10:30:47 PM Pack opened
10:30:47 PM Found key_file: C:\Users\owner\Mine-imator\Data\key.file
10:30:48 PM Loading settings: C:\Users\owner\Mine-imator\Data\settings.file
10:30:48 PM load_format: 4
10:30:48 PM Loading recent: C:\Users\owner\Mine-imator\Data\recent.file
10:30:48 PM Loading closed alerts: C:\Users\owner\Mine-imator\Data\alerts.file
10:30:48 PM Startup OK
10:30:48 PM Resetting project
10:30:48 PM Destroying instances
10:30:48 PM Project resetted
10:30:48 PM Show popup: startup
10:30:48 PM HTTP: [{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}]
10:31:10 PM Opening project: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\Prison Break PT2.mproj
10:31:10 PM load_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:31:10 PM load_format: 13
10:31:10 PM Resetting project
10:31:10 PM Destroying instances
10:31:10 PM Project resetted
10:31:10 PM save_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:31:10 PM load_iid_offset: 0
10:31:10 PM Templates: 45
10:31:10 PM Timelines: 233
10:31:10 PM Resources: 26
10:31:10 PM Opening pack from folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\Ovos Rustic Redemption v1.2.0 - 1.8.X\
10:31:10 PM mob_texture
10:31:11 PM block_texture
10:31:12 PM colormap_grass_texture
10:31:12 PM colormap_foliage_texture
10:31:12 PM item_texture
10:31:12 PM particles_texture
10:31:12 PM block_preview_texture
10:31:12 PM sun_texture
10:31:12 PM moonphases_texture
10:31:12 PM moon_texture
10:31:12 PM clouds_texture
10:31:12 PM Pack opened
10:31:13 PM Get template iids
10:31:13 PM Get particle type iids
10:31:13 PM Get keyframe iids
10:31:13 PM Get timeline iids
10:31:14 PM Build trees
10:31:14 PM Reset read positions
10:31:14 PM Update program
10:31:14 PM Project loaded
10:31:14 PM Loading schematic: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\Piece of Animation World 2.blocks
10:31:14 PM sch_map: Animation World 2
10:31:14 PM Schematic size: 85, 47, 23
10:31:46 PM execute: C:\Users\owner\Mine-imator\Data\import.exe, C:\Users\owner\Mine-imator\Data\export.blocks, 1
10:34:19 PM Add resource: schematic
10:34:19 PM filename: export.blocks
10:34:19 PM filename_out: export.blocks
10:34:19 PM load_folder: C:\Users\owner\Mine-imator\Data
10:34:19 PM save_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:34:19 PM Action Load resource: action_bench_scenery, C:\Users\owner\Mine-imator\Data\export.blocks
10:34:19 PM Loading schematic: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\export.blocks
10:34:19 PM sch_map: world
10:34:19 PM Schematic size: 40, 47, 81
10:34:29 PM execute: C:\Users\owner\Mine-imator\Data\import.exe, C:\Users\owner\Mine-imator\Data\export.blocks, 1
10:36:00 PM Add resource: schematic
10:36:00 PM filename: export.blocks
10:36:00 PM filename_out: export.blocks
10:36:00 PM load_folder: C:\Users\owner\Mine-imator\Data
10:36:00 PM save_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:36:00 PM Action Load resource: action_bench_scenery, C:\Users\owner\Mine-imator\Data\export.blocks
10:36:00 PM Loading schematic: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\export.blocks
10:36:00 PM sch_map: world
10:36:00 PM Schematic size: 99, 125, 102
10:36:16 PM execute: C:\Users\owner\Mine-imator\Data\import.exe, C:\Users\owner\Mine-imator\Data\export.blocks, 1
10:37:36 PM Add resource: schematic
10:37:36 PM filename: export.blocks
10:37:36 PM filename_out: export.blocks
10:37:36 PM load_folder: C:\Users\owner\Mine-imator\Data
10:37:36 PM save_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:37:36 PM Action Load resource: action_bench_scenery, C:\Users\owner\Mine-imator\Data\export.blocks
10:37:36 PM Loading schematic: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\export.blocks
10:37:36 PM sch_map: world
10:37:36 PM Schematic size: 92, 118, 21
10:37:40 PM execute: C:\Users\owner\Mine-imator\Data\import.exe, C:\Users\owner\Mine-imator\Data\export.blocks, 1
10:39:27 PM Add resource: schematic
10:39:27 PM filename: export.blocks
10:39:27 PM filename_out: export.blocks
10:39:27 PM load_folder: C:\Users\owner\Mine-imator\Data
10:39:27 PM save_folder: C:\Users\owner\Mine-imator\Projects\Prison Break PT2
10:39:27 PM Action Load resource: action_bench_scenery, C:\Users\owner\Mine-imator\Data\export.blocks
10:39:27 PM Loading schematic: C:\Users\owner\Mine-imator\Projects\Prison Break PT2\export.blocks
10:39:27 PM sch_map: world
10:39:27 PM Schematic size: 145, 217, 149

I wanted to import a good chunk of a city map but when I do it crashes.

Spoiler

 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Fatal Error: Can not create vertex buffer of size 213455088 bytes
354 vertex buffers allocated with total size of 210400 KB
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_res_schematic_load (line 140)
called from - gml_Script_popup_loading_draw (line 3)
called from - gml_Script_popup_draw (line 96)
called from - gml_Script_window_draw (line 17)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)

 


 

Edited by Dan_the_man9000
Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...