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Question about the textures used in a rig


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Question

How can you use many textures in a same model, to make variations, but without the need to rebuild the same model again using another texture?
Tried to duplicate, but the items are grouped in the same "slot type", and if you change the texture on a second model, the first one change too.

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If you mean a texture that changes with the use of keyframes, huh... well... as far as I know, you can't.

You could export the model into a file, then import again in to the project so you can modify the textures of the objects separately.  This way you can solve this problem:

18 minutes ago, DaniloBRNo7 said:

Tried to duplicate, but the items are grouped in the same "slot type", and if you change the texture on a second model, the first one change too.

 

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5 hours ago, -StickyMations- said:

If you mean a texture that changes with the use of keyframes, huh... well... as far as I know, you can't.

You could export the model into a file, then import again in to the project so you can modify the textures of the objects separately.  This way you can solve this problem:

 

Yes, works fine!
With this method, you can change the texture and don't need to move to the position desired again, because it keeps the position and the rotation.
Thanks c:

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