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The Mine-imator 'Community build'


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10 minutes ago, Nimi said:

It's not easy when we're talking about how MI's models work...

I figured that. I use a .json model maker,but i guess you would have to code it. But, i don't actually need it that much. The reason i wanted it was so i could make the villagers walk, but yesterday i figured out how to do ElementAnimations early villager walk. The legs don't extend out of the robe, and it still looks pretty good.

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___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object app:

Attempting to read from outside the buffer, returning 0
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_buffer_read_byte (line 3)
called from - gml_Script_buffer_read_string_int (line 5)
called from - gml_Script_settings_open (line 195)
called from - gml_Script_settings_init (line 128)
called from - gml_Script_app_startup (line 57)
called from - gml_Script_app_event_create (line 4)
called from - gml_Object_app_Create_0 (line 2)
 

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when i open it, it shows me this:

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
09:05:38 p.m. version: 1.0.6 ( 'Community Build')
09:05:38 p.m. gm_version: 1.4.1749
09:05:38 p.m. build date: 05/11/2016 09:08:37 p.m.
09:05:38 p.m. YYC: yes
09:05:38 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\
09:05:38 p.m. file_directory: C:\Users\kunta\AppData\Roaming\Mine_imator__Community_Build_\
09:05:38 p.m. OS: Windows
09:05:38 p.m. os_version: 393217
09:05:38 p.m. os_is_network_connected: yes
09:05:38 p.m. os_get_language: es
09:05:38 p.m. os_get_region: AR
09:05:38 p.m. USERDOMAIN: kunta-PC
09:05:38 p.m. USERNAME: kunta
09:05:38 p.m. USERPROFILE: C:\Users\kunta
09:05:38 p.m. APPDATA: C:\Users\kunta\AppData\Roaming
09:05:38 p.m. NUMBER_OF_PROCESSORS: 4
09:05:38 p.m. PROCESSOR_ARCHITECTURE: x86
09:05:38 p.m. PROCESSOR_IDENTFIER: 
09:05:38 p.m. PROCESSOR_LEVEL: 6
09:05:38 p.m. PROCESSOR_REVISION: 2a07
09:05:38 p.m. video_adapter_0_name: NVIDIA GeForce 9500 GT (Microsoft Corporation - WDDM v1.1)
09:05:38 p.m. video_adapter_0_driver_version_high: 524303
09:05:38 p.m. video_adapter_0_device_name: \\.\DISPLAY1
09:05:38 p.m. video_adapter_0_driver_version_low: 729489
09:05:38 p.m. Old log found
09:05:38 p.m. Library init
09:05:38 p.m. Data\file.dll
09:05:38 p.m. Data\movie.dll
09:05:38 p.m. Movie init
09:05:38 p.m. Data\window.dll
09:05:38 p.m. Data\texture.dll
09:05:38 p.m. Texture init
09:05:39 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\
09:05:39 p.m. Trying to save files
09:05:39 p.m. surface_save OK
09:05:39 p.m. texture_create OK
09:05:39 p.m. file_delete_lib OK
09:05:39 p.m. Shader init
09:05:39 p.m. shaders_are_supported: yes
09:05:39 p.m. shader_high_ssao_blur compiled: yes
09:05:39 p.m. shader_high_ssao compiled: yes
09:05:39 p.m. shader_high_ssao_depth_normal compiled: yes
09:05:39 p.m. shader_high_light_apply compiled: yes
09:05:39 p.m. shader_high_light_night compiled: yes
09:05:39 p.m. shader_high_light_point compiled: yes
09:05:39 p.m. shader_high_light_spot compiled: yes
09:05:39 p.m. shader_high_light_sun compiled: yes
09:05:39 p.m. shader_high_fog_apply compiled: yes
09:05:39 p.m. shader_high_fog compiled: yes
09:05:39 p.m. shader_high_dof compiled: yes
09:05:39 p.m. shader_high_aa compiled: yes
09:05:39 p.m. shader_replace compiled: yes
09:05:39 p.m. shader_draw_texture compiled: yes
09:05:39 p.m. shader_depth compiled: yes
09:05:39 p.m. shader_color_fog_lights compiled: yes
09:05:39 p.m. shader_color_fog compiled: yes
09:05:39 p.m. shader_blend_fog compiled: yes
09:05:39 p.m. shader_blend compiled: yes
09:05:39 p.m. shader_border compiled: yes
09:05:39 p.m. Create vertex format
09:05:39 p.m. Render init
09:05:39 p.m. Ground model init
09:05:39 p.m. Character models init
09:05:39 p.m. Windows init
09:05:39 p.m. Lists init
09:05:39 p.m. Load language file: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Languages\english.txt
09:05:40 p.m. Make transitions
09:05:40 p.m. Transitions OK
09:05:40 p.m. Globals init
09:05:40 p.m. Opening pack from folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Textures\
09:05:40 p.m. mob_texture
09:05:40 p.m. block_texture
09:05:40 p.m. colormap_grass_texture
09:05:40 p.m. colormap_foliage_texture
09:05:40 p.m. item_texture
09:05:40 p.m. particles_texture
09:05:40 p.m. block_preview_texture
09:05:40 p.m. sun_texture
09:05:40 p.m. moonphases_texture
09:05:40 p.m. moon_texture
09:05:40 p.m. clouds_texture
09:05:40 p.m. Pack opened
09:05:40 p.m. Loading settings: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\settings.file
09:05:40 p.m. load_format: 4
 

and inmediately after it gives me this:

Spoiler


___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object app:

Attempting to read from outside the buffer, returning 0
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_buffer_read_byte (line 3)
called from - gml_Script_buffer_read_string_int (line 5)
called from - gml_Script_settings_open (line 195)
called from - gml_Script_settings_init (line 128)
called from - gml_Script_app_startup (line 57)
called from - gml_Script_app_event_create (line 4)
called from - gml_Object_app_Create_0 (line 2)
 

i don't know what to do and i really, REALLY wanna use it

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34 minutes ago, Nimi said:

Are you using 1.0.1?

i updated to 1.0.1 and created a new project to see if that worked

screenshot:

Spoiler

8fydOWt.png

but, shit happens, it didn't roked neither:

Spoiler


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

draw_vertex argument 2 incorrect type (5) expecting a Number (YYGF)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_draw_box_rounded (line 44)
called from - gml_Script_draw_alert (line 37)
called from - gml_Script_toolbar_draw_alerts (line 11)
called from - gml_Script_window_draw (line 12)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)
 

 

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4 minutes ago, BBruce7815 said:

i updated to 1.0.1 and created a new project to see if that worked

screenshot:

but, shit happens, it didn't roked neither:

Works on other computers... you're not having this problem with vanilla Mine-imator, right?

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1 minute ago, Nimi said:

Works on other computers... you're not having this problem with vanilla Mine-imator, right?

nope, i have no problems with vanilla MI what so ever.

may it be a problem with my OS? i have windows 7 enterprise, 64 bits

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5 minutes ago, BBruce7815 said:

nope, i have no problems with vanilla MI what so ever.

may it be a problem with my OS? i have windows 7 enterprise, 64 bits

Dunno, I have Windows 7 x32 and it works fine. Might be something's corrupting it when download it?

Edited by Nimi
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1 minute ago, Nimi said:

Dunno, I have Windows 7 x32 and it works fine. Might be something it when download it?

i don't think so, my internet is pretty fast for the area that i'm in, so a download issue, happening 4 times in a row sounds a bit weird

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17 minutes ago, BBruce7815 said:

but, shit happens, it didn't roked neither:

  Reveal hidden contents


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

draw_vertex argument 2 incorrect type (5) expecting a Number (YYGF)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_draw_box_rounded (line 44)
called from - gml_Script_draw_alert (line 37)
called from - gml_Script_toolbar_draw_alerts (line 11)
called from - gml_Script_window_draw (line 12)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)
 

 

I got that all I did was use winrar right clicked extract here and stuff and it fixed it :b

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don't ask me why, but everytime i reinstall it i have a different crash report at the start

current crash report:

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
10:09:00 p.m. version: 1.0.6 ( 'Community Build')
10:09:00 p.m. gm_version: 1.4.1749
10:09:00 p.m. build date: 05/11/2016 09:08:37 p.m.
10:09:00 p.m. YYC: yes
10:09:00 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\
10:09:00 p.m. file_directory: C:\Users\kunta\AppData\Roaming\Mine_imator__Community_Build_\
10:09:00 p.m. OS: Windows
10:09:00 p.m. os_version: 393217
10:09:00 p.m. os_is_network_connected: yes
10:09:00 p.m. os_get_language: es
10:09:00 p.m. os_get_region: AR
10:09:00 p.m. USERDOMAIN: kunta-PC
10:09:00 p.m. USERNAME: kunta
10:09:00 p.m. USERPROFILE: C:\Users\kunta
10:09:00 p.m. APPDATA: C:\Users\kunta\AppData\Roaming
10:09:00 p.m. NUMBER_OF_PROCESSORS: 4
10:09:00 p.m. PROCESSOR_ARCHITECTURE: x86
10:09:00 p.m. PROCESSOR_IDENTFIER: 
10:09:00 p.m. PROCESSOR_LEVEL: 6
10:09:00 p.m. PROCESSOR_REVISION: 2a07
10:09:00 p.m. video_adapter_0_name: NVIDIA GeForce 9500 GT (Microsoft Corporation - WDDM v1.1)
10:09:00 p.m. video_adapter_0_driver_version_high: 524303
10:09:00 p.m. video_adapter_0_device_name: \\.\DISPLAY1
10:09:00 p.m. video_adapter_0_driver_version_low: 729489
10:09:00 p.m. Library init
10:09:00 p.m. Data\file.dll
10:09:00 p.m. Data\movie.dll
10:09:00 p.m. Movie init
10:09:00 p.m. Data\window.dll
10:09:00 p.m. Data\texture.dll
10:09:00 p.m. Texture init
10:09:00 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\
10:09:00 p.m. Trying to save files
10:09:00 p.m. surface_save OK
10:09:00 p.m. texture_create OK
10:09:00 p.m. file_delete_lib OK
10:09:00 p.m. Shader init
10:09:00 p.m. shaders_are_supported: yes
10:09:00 p.m. shader_high_ssao_blur compiled: yes
10:09:00 p.m. shader_high_ssao compiled: yes
10:09:00 p.m. shader_high_ssao_depth_normal compiled: yes
10:09:00 p.m. shader_high_light_apply compiled: yes
10:09:00 p.m. shader_high_light_night compiled: yes
10:09:00 p.m. shader_high_light_point compiled: yes
10:09:00 p.m. shader_high_light_spot compiled: yes
10:09:00 p.m. shader_high_light_sun compiled: yes
10:09:00 p.m. shader_high_fog_apply compiled: yes
10:09:00 p.m. shader_high_fog compiled: yes
10:09:00 p.m. shader_high_dof compiled: yes
10:09:00 p.m. shader_high_aa compiled: yes
10:09:00 p.m. shader_replace compiled: yes
10:09:00 p.m. shader_draw_texture compiled: yes
10:09:00 p.m. shader_depth compiled: yes
10:09:00 p.m. shader_color_fog_lights compiled: yes
10:09:00 p.m. shader_color_fog compiled: yes
10:09:00 p.m. shader_blend_fog compiled: yes
10:09:00 p.m. shader_blend compiled: yes
10:09:00 p.m. shader_border compiled: yes
10:09:00 p.m. Create vertex format
10:09:00 p.m. Render init
10:09:00 p.m. Ground model init
10:09:00 p.m. Character models init
10:09:00 p.m. Windows init
10:09:00 p.m. Lists init
10:09:00 p.m. Load language file: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Languages\english.txt
10:09:00 p.m. Make transitions
10:09:00 p.m. Transitions OK
10:09:00 p.m. Globals init
10:09:00 p.m. Opening pack from folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Textures\
10:09:00 p.m. mob_texture
10:09:00 p.m. block_texture
10:09:01 p.m. colormap_grass_texture
10:09:01 p.m. colormap_foliage_texture
10:09:01 p.m. item_texture
10:09:01 p.m. particles_texture
10:09:01 p.m. block_preview_texture
10:09:01 p.m. sun_texture
10:09:01 p.m. moonphases_texture
10:09:01 p.m. moon_texture
10:09:01 p.m. clouds_texture
10:09:01 p.m. Pack opened
10:09:01 p.m. Loading settings: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\settings.file
10:09:01 p.m. load_format: 20
10:09:01 p.m. Loading recent: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\recent.file
10:09:01 p.m. Loading closed alerts: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\alerts.file
10:09:01 p.m. Startup OK
10:09:01 p.m. Resetting project
10:09:01 p.m. Destroying instances
10:09:01 p.m. Project resetted
10:09:01 p.m. Show popup: startup
10:09:02 p.m. HTTP: []
10:09:07 p.m. Creating project: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you
10:09:07 p.m. Resetting project
10:09:07 p.m. Destroying instances
10:09:07 p.m. Project resetted
10:09:07 p.m. Saving project: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you\**** you.mproj
10:09:07 p.m. load_folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you
10:09:07 p.m. save_folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you
10:09:07 p.m. Project saved
10:09:07 p.m. Show alert: Project created!, Imported files will be copied into the project folder., 0

 

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