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Hello! I'm new to this forum and i used MineImator all the times that i wanted to create an animation. I made a video long more or lessmore or less 1:40. But when rendering,in the bar at the bottom,says 3%,MineImator crashes!

Bug report:

10:11:48 version: 1.0.5
10:11:48 gm_version: 1.4.1690
10:11:48 build date: 13/01/2016 21:11:39
10:11:48 YYC: yes
10:11:48 LAA: yes
10:11:48 working_directory: C:\Users\Fabrizio\Mine-imator\
10:11:48 file_directory: C:\Users\Fabrizio\AppData\Roaming\Mine_imator\
10:11:48 OS: Windows_NT
10:11:48 os_version: 393217
10:11:48 os_is_network_connected: yes
10:11:49 os_get_language: it
10:11:49 os_get_region: IT
10:11:49 USERDOMAIN: Fabrizio-PC
10:11:49 USERNAME: Fabrizio
10:11:49 USERPROFILE: C:\Users\Fabrizio
10:11:49 APPDATA: C:\Users\Fabrizio\AppData\Roaming
10:11:49 NUMBER_OF_PROCESSORS: 2
10:11:49 PROCESSOR_ARCHITECTURE: x86
10:11:49 PROCESSOR_IDENTFIER: 
10:11:49 PROCESSOR_LEVEL: 6
10:11:49 PROCESSOR_REVISION: 0f0d
10:11:49 video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family
10:11:49 video_adapter_1_driver_version_low: 657773
10:11:49 video_adapter_1_name: Mobile Intel(R) 4 Series Express Chipset Family
10:11:49 video_adapter_0_driver_version_high: 524303
10:11:49 video_adapter_0_device_name: \\.\DISPLAY1
10:11:49 video_adapter_1_driver_version_high: 524303
10:11:49 video_adapter_0_driver_version_low: 657773
10:11:49 video_adapter_1_device_identifier: {D7B78E66-6902-11CF-E17A-E210A7C2C535}
10:11:49 video_adapter_0_device_identifier: {D7B78E66-6902-11CF-E17A-E210A7C2C535}
10:11:49 DLL init
10:11:49 file.dll
10:11:49 movie.dll
10:11:49 Movie init
10:11:49 window.dll
10:11:49 texture.dll
10:11:49 Texture init
10:11:49 exe_directory: C:\Users\Fabrizio\Mine-imator\
10:11:49 Trying to save files
10:11:49 surface_save OK
10:11:49 texture_create OK
10:11:49 file_delete_dll OK
10:11:49 Shader init
10:11:49 shaders_are_supported: yes
10:11:49 shader_high_ssao_blur compiled: yes
10:11:49 shader_high_ssao compiled: yes
10:11:49 shader_high_ssao_depth_normal compiled: yes
10:11:49 shader_high_light_apply compiled: yes
10:11:49 shader_high_light_night compiled: yes
10:11:49 shader_high_light_point compiled: yes
10:11:49 shader_high_light_spot compiled: yes
10:11:49 shader_high_light_sun compiled: yes
10:11:49 shader_high_fog_apply compiled: yes
10:11:49 shader_high_fog compiled: yes
10:11:49 shader_high_dof compiled: yes
10:11:49 shader_high_aa compiled: yes
10:11:49 shader_replace compiled: yes
10:11:49 shader_draw_texture compiled: yes
10:11:49 shader_depth compiled: yes
10:11:49 shader_color_fog_lights compiled: yes
10:11:49 shader_color_fog compiled: yes
10:11:49 shader_blend_fog compiled: yes
10:11:49 shader_blend compiled: yes
10:11:49 shader_border compiled: yes
10:11:49 Create vertex format
10:11:49 Render init
10:11:49 Ground model init
10:11:49 Character models init
10:11:49 Windows init
10:11:49 Lists init
10:11:49 Load language file: C:\Users\Fabrizio\Mine-imator\Data\Languages\english.txt
10:11:49 Make transitions
10:11:49 Transitions OK
10:11:49 Globals init
10:11:49 Opening pack from folder: C:\Users\Fabrizio\Mine-imator\Data\Textures\
10:11:49 mob_texture
10:11:49 block_texture
10:11:50 colormap_grass_texture
10:11:50 colormap_foliage_texture
10:11:50 item_texture
10:11:50 particles_texture
10:11:50 block_preview_texture
10:11:50 sun_texture
10:11:50 moonphases_texture
10:11:50 moon_texture
10:11:50 clouds_texture
10:11:50 Pack opened
10:11:50 Loading settings: C:\Users\Fabrizio\Mine-imator\Data\settings.file
10:11:50 load_format: 3
10:11:50 Loading recent: C:\Users\Fabrizio\Mine-imator\Data\recent.file
10:11:50 Loading closed alerts: C:\Users\Fabrizio\Mine-imator\Data\alerts.file
10:11:50 Startup OK
10:11:50 Resetting project
10:11:50 Destroying instances
10:11:50 Project resetted
10:11:50 Show popup: startup
10:11:51 HTTP: [{"id":7,"title":"Mine-imator 1.0.6","text":"New mobs, blocks and features","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/46014-mine-imator-106\/","saveclose":0}]
10:11:53 Opening project: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Monster School ITA Ep1.mproj
10:11:53 load_folder: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1
10:11:53 load_format: 12
10:11:53 Resetting project
10:11:53 Destroying instances
10:11:54 Project resetted
10:11:54 save_folder: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1
10:11:54 load_iid_offset: 0
10:11:54 Templates: 15
10:11:54 Timelines: 96
10:11:54 Resources: 2
10:11:54 Get template iids
10:11:54 Get particle type iids
10:11:54 Get keyframe iids
10:11:54 Get timeline iids
10:11:54 Build trees
10:11:54 Update program
10:11:54 Project loaded
10:11:54 Loading schematic: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Piece of Scuola dei Moztri.blocks
10:11:54 sch_map: Scuola dei Moztri
10:11:54 Schematic size: 9, 23, 6
10:11:56 Show alert: Upgrade Mine-imator, Remove the watermark on exports., 87
10:11:56 Show popup: exportimage
10:12:06 Action: action_tl_deselect_all
10:12:07 Show alert: Upgrade Mine-imator, Remove the watermark on exports., 87
10:12:07 Show popup: exportmovie
10:12:18 Action: action_project_video_template
10:12:26 Export movie: C:\Users\Fabrizio\Mine-imator\Projects\Monster School ITA Ep1\Monster School ITA Ep1.mpg
10:12:26 Bitrate: 2500000
10:12:26 Framerate: 30
10:12:26 Audio: yes
10:12:26 Hidden: no
10:12:26 Watermark: yes
10:12:26 High Quality: yes
10:12:26 Size: 1920, 1080
 

If you didn't noticed it,i'm italian xD,

However,can you help me please

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