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Crash when dowloaded particle rendering


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some kind of reason has my mine imator a crash when Im starting some particles

Crash:

Mine-imator log, please paste this into your bug report!
3:23:15 PM version: 1.0.5
3:23:15 PM gm_version: 1.4.1690
3:23:15 PM build date: 1/13/2016 9:11:39 PM
3:23:15 PM YYC: yes
3:23:15 PM LAA: yes
3:23:15 PM working_directory: C:\Users\Bram\Mine-imator\
3:23:15 PM file_directory: C:\Users\Bram\AppData\Roaming\Mine_imator\
3:23:15 PM OS: Windows_NT
3:23:15 PM os_version: 393218
3:23:15 PM os_is_network_connected: yes
3:23:15 PM os_get_language: en
3:23:15 PM os_get_region: US
3:23:15 PM USERDOMAIN: BXL-PC
3:23:15 PM USERNAME: Bram
3:23:15 PM USERPROFILE: C:\Users\Bram
3:23:15 PM APPDATA: C:\Users\Bram\AppData\Roaming
3:23:15 PM NUMBER_OF_PROCESSORS: 2
3:23:15 PM PROCESSOR_ARCHITECTURE: x86
3:23:15 PM PROCESSOR_IDENTFIER: 
3:23:15 PM PROCESSOR_LEVEL: 6
3:23:15 PM PROCESSOR_REVISION: 0f0b
3:23:15 PM video_adapter_0_name: NVIDIA GeForce GTX 275
3:23:15 PM video_adapter_0_driver_version_high: 589842
3:23:15 PM video_adapter_0_device_name: \\.\DISPLAY1
3:23:15 PM video_adapter_0_driver_version_low: 856160
3:23:15 PM Old log found
3:23:15 PM DLL init
3:23:15 PM file.dll
3:23:15 PM movie.dll
3:23:15 PM Movie init
3:23:15 PM window.dll
3:23:15 PM texture.dll
3:23:15 PM Texture init
3:23:16 PM exe_directory: C:\Users\Bram\Mine-imator\
3:23:16 PM Trying to save files
3:23:16 PM surface_save OK
3:23:16 PM texture_create OK
3:23:16 PM file_delete_dll OK
3:23:16 PM Shader init
3:23:16 PM shaders_are_supported: yes
3:23:16 PM shader_high_ssao_blur compiled: yes
3:23:16 PM shader_high_ssao compiled: yes
3:23:16 PM shader_high_ssao_depth_normal compiled: yes
3:23:16 PM shader_high_light_apply compiled: yes
3:23:16 PM shader_high_light_night compiled: yes
3:23:16 PM shader_high_light_point compiled: yes
3:23:16 PM shader_high_light_spot compiled: yes
3:23:16 PM shader_high_light_sun compiled: yes
3:23:16 PM shader_high_fog_apply compiled: yes
3:23:16 PM shader_high_fog compiled: yes
3:23:16 PM shader_high_dof compiled: yes
3:23:16 PM shader_high_aa compiled: yes
3:23:16 PM shader_replace compiled: yes
3:23:16 PM shader_draw_texture compiled: yes
3:23:16 PM shader_depth compiled: yes
3:23:16 PM shader_color_fog_lights compiled: yes
3:23:16 PM shader_color_fog compiled: yes
3:23:16 PM shader_blend_fog compiled: yes
3:23:16 PM shader_blend compiled: yes
3:23:16 PM shader_border compiled: yes
3:23:16 PM Create vertex format
3:23:16 PM Render init
3:23:16 PM Ground model init
3:23:16 PM Character models init
3:23:17 PM Windows init
3:23:17 PM Lists init
3:23:17 PM Load language file: C:\Users\Bram\Mine-imator\Data\Languages\english.txt
3:23:17 PM Make transitions
3:23:17 PM Transitions OK
3:23:17 PM Globals init
3:23:17 PM Opening pack from folder: C:\Users\Bram\Mine-imator\Data\Textures\
3:23:17 PM mob_texture
3:23:18 PM block_texture
3:23:19 PM colormap_grass_texture
3:23:19 PM colormap_foliage_texture
3:23:19 PM item_texture
3:23:19 PM particles_texture
3:23:19 PM block_preview_texture
3:23:19 PM sun_texture
3:23:19 PM moonphases_texture
3:23:19 PM moon_texture
3:23:19 PM clouds_texture
3:23:19 PM Pack opened
3:23:19 PM Found key_file: C:\Users\Bram\Mine-imator\Data\key.file
3:23:19 PM Loading settings: C:\Users\Bram\Mine-imator\Data\settings.file
3:23:19 PM load_format: 3
3:23:19 PM Loading recent: C:\Users\Bram\Mine-imator\Data\recent.file
3:23:19 PM Loading closed alerts: C:\Users\Bram\Mine-imator\Data\alerts.file
3:23:19 PM Startup OK
3:23:19 PM Resetting project
3:23:19 PM Destroying instances
3:23:19 PM Project resetted
3:23:19 PM Show popup: startup
3:23:19 PM HTTP: []
3:23:21 PM Opening project: C:\Users\Bram\Mine-imator\Projects\Particles editor test\Particles editor test.mproj
3:23:21 PM load_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:21 PM load_format: 10
3:23:21 PM Resetting project
3:23:21 PM Destroying instances
3:23:21 PM Project resetted
3:23:21 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:21 PM load_iid_offset: 0
3:23:21 PM Templates: 0
3:23:21 PM Timelines: 0
3:23:21 PM Resources: 0
3:23:21 PM Get template iids
3:23:21 PM Get particle type iids
3:23:21 PM Get keyframe iids
3:23:21 PM Get timeline iids
3:23:21 PM Build trees
3:23:21 PM Update program
3:23:21 PM Project loaded
3:23:23 PM Opening particles: C:\Users\Bram\Mine-imator\Particles\Default spawner.particles
3:23:23 PM save_folder: C:\Users\Bram\Mine-imator\Projects\Particles editor test
3:23:23 PM load_folder: C:\Users\Bram\Mine-imator\Particles
3:23:23 PM load_format: 10
3:23:23 PM load_iid_offset: 0
3:23:23 PM Templates: 0
3:23:23 PM Timelines: 0
3:23:23 PM Resources: 0
3:23:23 PM Get template iids
3:23:23 PM Get particle type iids
3:23:23 PM Get keyframe iids
3:23:23 PM Get timeline iids
3:23:23 PM Build trees
3:23:23 PM Update program
3:23:23 PM Particles loaded
3:23:31 PM Action: asset_open
3:23:31 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Back Pixelation Magic.object
3:23:31 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
3:23:31 PM load_format: 8
3:23:31 PM save_folder: 8
3:23:31 PM Opening object
3:23:31 PM load_iid_offset: 20
3:23:31 PM Templates: 2
3:23:31 PM Timelines: 2
3:23:31 PM Resources: 0
3:23:31 PM Get template iids
3:23:31 PM Get particle type iids
3:23:31 PM Get keyframe iids
3:23:31 PM Get timeline iids
3:23:31 PM Build trees
3:23:31 PM Update pre 1.0.0 hide
3:23:31 PM Update program
3:23:31 PM Asset loaded
3:23:40 PM Action: action_tl_select
3:23:41 PM Action: action_tl_keyframe_create
3:23:49 PM Action: action_tl_frame_visible
3:23:56 PM Action: action_tl_frame_visible
3:23:57 PM Action: action_tl_select
3:23:58 PM Action: action_tl_select
3:24:03 PM Action: action_tl_frame_visible
3:24:05 PM Action: action_tl_select
3:24:09 PM Action: action_tl_frame_alpha
3:24:16 PM Action: action_tl_deselect_all
3:24:22 PM Undo: action_tl_deselect_all
3:24:22 PM Undo: tl_value_set
3:24:23 PM Undo: action_tl_select
3:24:23 PM Undo: tl_value_set
3:24:24 PM Undo: action_tl_select
3:24:24 PM Undo: action_tl_select
3:24:25 PM Undo: tl_value_set
3:24:26 PM Undo: tl_value_set
3:24:26 PM Undo: action_tl_keyframe_create
3:24:27 PM Undo: action_tl_select
3:24:30 PM Undo: asset_open
3:24:34 PM Action: asset_open
3:24:34 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object
3:24:34 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic
3:24:34 PM load_format: 8
3:24:34 PM save_folder: 8
3:24:34 PM Opening object
3:24:34 PM load_iid_offset: 20
3:24:34 PM Templates: 2
3:24:34 PM Timelines: 2
3:24:34 PM Resources: 0
3:24:34 PM Get template iids
3:24:34 PM Get particle type iids
3:24:34 PM Get keyframe iids
3:24:34 PM Get timeline iids
3:24:34 PM Build trees
3:24:34 PM Update pre 1.0.0 hide
3:24:34 PM Update program
3:24:34 PM Asset loaded
 

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37 minutes ago, BramXL said:


3:24:34 PM Opening asset: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic\Dark Matter (Arm Magic).object
3:24:34 PM load_folder: C:\Users\Bram\Desktop\animations and stopmotion stuff\minecraft animations\particle effects\SKIBBZ's Particle Pack 01\Magic

 

Why is my crap not compatible half the time? Perhaps it's just issues with using rigs/particles that were made in Mine-Imator Demo 5. This here might be your issue. Does the issue occur when you open the particle project alone? 

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