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Can not create vertex buffer of size .... bytes


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If I duplicate 68 point lights at the same time I receive this error.

Before posting this exception i read in the forum that might be a problem of my pc (maybe RAM) but i have enough RAM (8GB)

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Fatal Error: Can not create vertex buffer of size 65536 bytes
26650 vertex buffers allocated with total size of 1803973 KB
############################################################################################

Here is the report:


14:17:57 version: 1.0.4 (official laa)
14:17:57 gm_version: 1.4.1542
14:17:57 build date: 19/11/2015 22:08:24
14:17:57 YYC: yes
14:17:57 LAA: yes
14:17:57 OS: Windows_NT
14:17:57 USERDOMAIN: Daniel-PC
14:17:57 USERNAME: Daniel
14:17:57 USERPROFILE: C:\Users\Daniel
14:17:57 APPDATA: C:\Users\Daniel\AppData\Roaming
14:17:57 video_adapter_0_name: Intel(R) HD Graphics 4000
14:17:57 video_adapter_0_driver_version_high: 655378
14:17:57 video_adapter_0_device_name: \\.\DISPLAY1
14:17:57 video_adapter_0_driver_version_low: 658981
14:17:57 os_version: 393217
14:17:57 os_is_network_connected: yes
14:17:57 os_get_language: it
14:17:57 os_get_region: IT
14:17:57 working_directory: C:\Users\Daniel\Mine-imator1.0.0\
14:17:57 file_directory: C:\Users\Daniel\AppData\Roaming\Mine_imator\
14:17:57 Old log found
14:17:57 DLL init
14:17:57 file.dll
14:17:57 gzunzip.dll
14:17:57 movie.dll
14:17:57 Movie init
14:17:57 window.dll
14:17:57 texture.dll
14:17:57 Texture init
14:17:59 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
14:17:59 open_url: C:\Users\Daniel\AppData\Roaming\Mine_imator\log_previous.txt
14:17:59 exe_directory: C:\Users\Daniel\Mine-imator1.0.0\
14:17:59 Trying to save files
14:17:59 surface_save OK
14:17:59 texture_create OK
14:17:59 file_delete_dll OK
14:17:59 Shader init
14:17:59 shaders_are_supported: yes
14:17:59 shader_high_ssao_blur compiled: yes
14:17:59 shader_high_ssao compiled: yes
14:17:59 shader_high_ssao_depth_normal compiled: yes
14:17:59 shader_high_light_apply compiled: yes
14:17:59 shader_high_light_night compiled: yes
14:17:59 shader_high_light_point compiled: yes
14:17:59 shader_high_light_spot compiled: yes
14:17:59 shader_high_light_sun compiled: yes
14:17:59 shader_high_fog_apply compiled: yes
14:17:59 shader_high_fog compiled: yes
14:17:59 shader_high_dof compiled: yes
14:17:59 shader_high_aa compiled: yes
14:17:59 shader_replace compiled: yes
14:17:59 shader_draw_texture compiled: yes
14:17:59 shader_depth compiled: yes
14:17:59 shader_color_fog_lights compiled: yes
14:17:59 shader_color_fog compiled: yes
14:17:59 shader_blend_fog compiled: yes
14:17:59 shader_blend compiled: yes
14:17:59 shader_border compiled: yes
14:17:59 Create vertex format
14:17:59 Render init
14:17:59 Ground model init
14:17:59 Character models init
14:17:59 Windows init
14:17:59 Lists init
14:17:59 Load language file: C:\Users\Daniel\Mine-imator1.0.0\Other\Languages\english.txt
14:17:59 Make transitions
14:17:59 linear
14:17:59 instant
14:17:59 easeinquad
14:17:59 easeoutquad
14:17:59 easeinoutquad
14:17:59 easeincubic
14:17:59 easeoutcubic
14:17:59 easeinoutcubic
14:17:59 easeinquart
14:17:59 easeoutquart
14:17:59 easeinoutquart
14:17:59 easeinquint
14:17:59 easeoutquint
14:17:59 easeinoutquint
14:17:59 easeinsine
14:17:59 easeoutsine
14:17:59 easeinoutsine
14:17:59 easeinexpo
14:17:59 easeoutexpo
14:17:59 easeinoutexpo
14:17:59 easeincirc
14:17:59 easeoutcirc
14:17:59 easeinoutcirc
14:17:59 easeinelastic
14:17:59 easeoutelastic
14:17:59 easeinoutelastic
14:17:59 easeinback
14:17:59 easeoutback
14:17:59 easeinoutback
14:17:59 easeinbounce
14:17:59 easeoutbounce
14:17:59 easeinoutbounce
14:17:59 linear
14:17:59 instant
14:17:59 easeinquad
14:17:59 easeoutquad
14:17:59 easeinoutquad
14:17:59 easeincubic
14:17:59 easeoutcubic
14:17:59 easeinoutcubic
14:17:59 easeinquart
14:17:59 easeoutquart
14:17:59 easeinoutquart
14:17:59 easeinquint
14:17:59 easeoutquint
14:17:59 easeinoutquint
14:17:59 easeinsine
14:17:59 easeoutsine
14:17:59 easeinoutsine
14:17:59 easeinexpo
14:17:59 easeoutexpo
14:17:59 easeinoutexpo
14:17:59 easeincirc
14:17:59 easeoutcirc
14:17:59 easeinoutcirc
14:17:59 easeinelastic
14:17:59 easeoutelastic
14:17:59 easeinoutelastic
14:17:59 easeinback
14:17:59 easeoutback
14:17:59 easeinoutback
14:17:59 easeinbounce
14:17:59 easeoutbounce
14:17:59 easeinoutbounce
14:17:59 Transitions OK
14:17:59 Globals init
14:17:59 Opening pack from folder: C:\Users\Daniel\Mine-imator1.0.0\Other\Textures\
14:17:59 mob_texture
14:17:59 block_texture
14:18:00 colormap_grass_texture
14:18:00 colormap_foliage_texture
14:18:00 item_texture
14:18:00 particles_texture
14:18:00 block_preview_texture
14:18:00 sun_texture
14:18:00 moonphases_texture
14:18:00 moon_texture
14:18:00 clouds_texture
14:18:00 Pack opened
14:18:00 Found key_file: C:\Users\Daniel\Mine-imator1.0.0\Other\key.file
14:18:00 Loading settings: C:\Users\Daniel\Mine-imator1.0.0\Other\settings.file
14:18:00 load_format: 3
14:18:00 Loading recent: C:\Users\Daniel\Mine-imator1.0.0\Other\recent.file
14:18:00 Loading closed alerts: C:\Users\Daniel\Mine-imator1.0.0\Other\alerts.file
14:18:00 Startup OK
14:18:00 Resetting project
14:18:00 Destroying instances
14:18:00 Project resetted
14:18:00 Show popup: startup
14:18:37 Opening project: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Urban Craft copy.mproj
14:18:37 load_folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy
14:18:37 load_format: 10
14:18:37 Resetting project
14:18:37 Destroying instances
14:18:37 Project resetted
14:18:37 save_folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy
14:18:37 load_iid_offset: 0
14:18:37 Templates: 38
14:18:37 Timelines: 358
14:18:38 Resources: 26
14:18:38 Opening pack from folder: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\texture\
14:18:38 mob_texture
14:18:38 block_texture
14:18:39 colormap_grass_texture
14:18:39 colormap_foliage_texture
14:18:39 item_texture
14:18:39 particles_texture
14:18:39 block_preview_texture
14:18:39 sun_texture
14:18:39 moonphases_texture
14:18:39 moon_texture
14:18:39 clouds_texture
14:18:39 Pack opened
14:18:39 Get template iids
14:18:39 Get particle type iids
14:18:39 Get keyframe iids
14:18:39 Get timeline iids
14:18:39 Update program
14:18:39 Project loaded
14:18:39 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\wheels.schematic
14:18:39 Schematic size: 14, 27, 18
14:18:43 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\police_car.schematic
14:18:43 Schematic size: 63, 136, 35
14:18:49 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\lume.schematic
14:18:49 Schematic size: 5, 5, 9
14:18:51 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\scena1.schematic
14:18:51 Schematic size: 35, 17, 18
14:18:54 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\calamaio.schematic
14:18:54 Schematic size: 6, 6, 4
14:18:55 Loading schematic: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\scena2[1].schematic
14:18:55 Schematic size: 240, 78, 32
14:19:01 Loading audio: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Urban Chaos Intro.wav
14:19:04 Loading audio: C:\Users\Daniel\Mine-imator1.0.0\Nuova cartella\Projects\Urban Craft copy\Ori And The Blind Forest - Main Menu (feat. Aeralie Brighton).wav
14:20:48 Action: action_tl_select
14:20:55 Action: action_tl_duplicate

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Thanks for the tip, I was unsure to use spotlights but now I have the confirmation that they work better for this kind of things.


edit:
I found on the Game Maker community forums that this error (it seems) is only related on integrated graphic cards, now I'm using an Intel graphic chipset so this is true, and I'm using the chipset because my Nvidia 8400 gs is worse than the onboard graphic card!
I think it will be solved when I switch to dedicated for the rendering.

Edited by JakSparro98
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